(→个性特质) |
(→个性特质) |
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| {{icon|corrupt}} | | {{icon|corrupt}} | ||
| | | 贪得无厌 | ||
| {{icon|corruption}} | | {{icon|corruption}} 腐败: {{red|+10}} | ||
| {{icon|national tax}} | | {{icon|national tax}} 全国税收: {{green|+10%}} | ||
| | | | ||
| {{icon|enslavement efficiency}} | | {{icon|enslavement efficiency}} 奴役效率: {{green|+1%}} | ||
| {{icon|righteous}} | | {{icon|righteous}} 两袖清风 | ||
| ''One can go about things in the right way, or the profitable one. [CHARACTER.GetPraenomen] knows the truth of the matter.'' | | ''One can go about things in the right way, or the profitable one. [CHARACTER.GetPraenomen] knows the truth of the matter.'' | ||
|- | |- | ||
| {{icon|crafty}} | | {{icon|crafty}} | ||
| | | 老奸巨猾 | ||
| {{plainlist| | | {{plainlist| | ||
* {{icon|corruption}} | * {{icon|corruption}} 腐败: {{red|+20}} | ||
* {{icon|finesse}} | * {{icon|finesse}} 计略: {{green|+2}} | ||
}} | }} | ||
| | | | ||
| | | | ||
| {{icon|enslavement efficiency}} | | {{icon|enslavement efficiency}} 奴役效率: {{green|+2%}}<!-- Is this name correct? --> | ||
| {{icon|guileless}} | | {{icon|guileless}} 胸无城府 | ||
| ''Wheedling, conniving, and cunning, may not be attractive qualities, but they're never unhelpful ones.'' | | ''Wheedling, conniving, and cunning, may not be attractive qualities, but they're never unhelpful ones.'' | ||
|- | |- | ||
| {{icon|cruel}} | | {{icon|cruel}} | ||
| | | 残酷无情 | ||
| {{icon|charisma}} | | {{icon|charisma}} 魅力: {{red|−1}} | ||
| {{icon|local output modifier}} | | {{icon|local output modifier}} 全国奴隶产出: {{green|+5%}} | ||
| {{icon|local output modifier}} | | {{icon|local output modifier}} 本地奴隶产出: {{green|+10%}} | ||
| {{icon|enslavement efficiency}} | | {{icon|enslavement efficiency}} 奴役效率: {{green|+3%}} | ||
| {{icon|merciful}} | | {{icon|merciful}} 宅心仁厚 | ||
| ''Suffering and productivity come hand in hand. That is, according to [CHARACTER.GetPraenomen] at least.'' | | ''Suffering and productivity come hand in hand. That is, according to [CHARACTER.GetPraenomen] at least.'' | ||
---- | ---- | ||
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| {{icon|deceitful}} | | {{icon|deceitful}} | ||
| | | 瞒天过海 | ||
| {{plainlist| | | {{plainlist| | ||
* {{icon|corruption}} | * {{icon|corruption}} 每月腐败: {{red|+0.05}} | ||
* {{icon|finesse}} | * {{icon|finesse}} 计略: {{green|+1}} | ||
}} | }} | ||
| {{icon|bribe character cost}} | | {{icon|bribe character cost}} 贿赂角色花费: {{green|−25%}} | ||
| | | | ||
| | | | ||
| {{icon|honest}} | | {{icon|honest}} 心口如一 | ||
| ''The truth may be honorable, but, at least according to [CHARACTER.GetPraenomen], it doesn't get you very far.'' | | ''The truth may be honorable, but, at least according to [CHARACTER.GetPraenomen], it doesn't get you very far.'' | ||
|- | |- | ||
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| {{icon|founder}} | | {{icon|founder}} | ||
| | | 开基立业 | ||
| {{icon|loyalty}} | | {{icon|loyalty}} 每月忠心: {{green|+10%}} | ||
| {{icon|build cost}} | | {{icon|build cost}} 建造花费: {{green|−10%}} | ||
| {{icon|local output modifier}} | | {{icon|local output modifier}} 本地公民产出: {{green|+10%}} | ||
| | | | ||
| {{icon|incapable}} | | {{icon|incapable}} 百无一用 | ||
| ''[CHARACTER.GetPraenomen] has vision the likes of which has not been seen since the days of Solomon, Romulus, or the great Pharaohs of old.'' | | ''[CHARACTER.GetPraenomen] has vision the likes of which has not been seen since the days of Solomon, Romulus, or the great Pharaohs of old.'' | ||
|- | |- |
2019年4月18日 (四) 23:55的版本
The characters in Imperator are deeply detailed, and together with the pops and the politics are part of what makes a vibrant living world. They have portraits that age gradually, with lots of different ethnicities covering the world.
属性
角色拥有以下四项属性:
- 军事(Martial) represents a character's ability to fight and lead troops. Characters with high martial skills make excellent generals.
- 魅力(Charisma) is a character’s ability to charm and persuade others.
- 热忱(Zeal) is a character's ability to inspire faith in other characters, and also in calling upon the favour of the gods.
- 计略(Finesse) represents a character's skill in disciplines requiring a high attention to detail. High finesse characters make excellent researchers and governors.
特质
特质可分为以下四类:
- 个性特质——This includes being Brave or Coward, Cruel or Merciful. These impacts the character attributes and stats directly, as well as...
- 军事特质——Usually a character has a maximum of one of those, that may give a bonus or penalty.
- 健康特质——Stressed, Maimed, Lunatic etc. Not beneficial to the character in most cases.
- 身份特质——Some exceptional traits that can be given from actions, like Conqueror.
个性特质
军事特质
A character can usually have only one military trait.
健康特质
Health traits represent various health conditions, mostly detrimental and sometimes fatal.
身份特质
Status traits represent a character's current activities, lifestyle, reputation, or heritage.
基本信息
角色还拥有私人财富和四项基本信息:
- 人缘(Popularity) is a measure of how the people see the character. In republics high popularity characters are more likely to elected leader of the republic. However even monarchies cannot ignore popular people.
- 忠心(Loyalty) is a measure of a character's loyalty to the state. Disloyal characters are more likely to cause problems to a ruler than loyal ones. However even the most loyal of characters has their limit.
- 名望(Prominence) represents the fame of the character. Jobs and titles help bring characters to public attention.
- 腐败(Corruption) is a measurement of this character’s willingness to engage in underhanded practices. Greed, bribery and the bending of rules come hand-in-hand with high corruption.
健康
The Health stat of a character ranges from 0 to 100, and is increased or decreased by various traits. If the health of a character reaches 0, that character will die. Using the Seek Treatment character interaction will increase the health of the character.
人际关系
Characters have parents, will be able to marry and get children, just as you’d expect. They can also have friends and rivals.
职位
Characters can be given various roles. Besides being ruler of a country, they could be assigned to govern a province, command an army, handle research or be given a role in the government. Some countries allow women to be given offices, and some do not.
政府中的职位包括:
- 执政官(Consul)
- 裁判官(Praetor)
- 监察官(Censor)
- 军事保民官(Tribunus Militus)
- 医护官(Vulnerarius)
Tyranny
Tyranny is accumulated by the player by performing acts such as imprisoning characters on false charges, crucifying people, sacrificing infants, or other things generally considered malevolent to the populace. Tyranny is tracked by a meter, and as it increases, so do the negative ramifications for the player's country.
互动
There are lots of different interactions you can do with and on your characters, including arranging marriages, bribe them, loan from them, or even sacrifice them if your religions so permit and desire. Interactions can cost powers or gold.
互动 | 说明 |
---|---|
Appoint Dictator | Can be done to a ruler in a republic when at war or during a civil war. This will allow him to do any diplomatic or character interaction without the Senate interfering, at least until the end of the war. |
Assassinate | Foreign characters can be attempted to assassinate. |
Banish | Forces a previously imprisoned character to leave the country. |
Bribe | Increases the loyalty of a character. |
Execute | Kills a character. |
Free Hands | Increases loyalty and corruption if the character is a governor. |
Hold Games | Costs money and increases the popularity of the current ruler. |
Imprison | Imprisons a character. |
Inspire Disloyalty | Reduces the loyalty and increases the corruption of a foreign character. |
Loan | Loans money from a wealthy character. They will want it back later, however. |
Marry Ruler | Works if the ruler and target are different genders and are both unmarried. |
Recruit | Gets a foreign character to leave their nation and work for you. |
Recruit General | Gets a foreign general to leave their nation with their army and join you. |
Release Prisoner | Releases a character from prison. |
Repay Loan | Repays a loan taken from a character. |
Sacrifice Prisoner | Some religions allow you to sacrifice prisoners of war, making your tribesmen happy and productive and allowing you to stay tribal. |
Seek/Stop Treatment | Increases the health of a character. |
Seduce Governor | Convince a governor to join your cause. |
Smear Character | Reduces the popularity of a character. |