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个性特质
个性特质
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| {{icon|corrupt}}
 
| {{icon|corrupt}}
| Corrupt
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| 贪得无厌
| {{icon|corruption}} Corruption: {{red|+10}}
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| {{icon|corruption}} 腐败: {{red|+10}}
| {{icon|national tax}} National Tax: {{green|+10%}}
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| {{icon|national tax}} 全国税收: {{green|+10%}}
 
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| {{icon|enslavement efficiency}} Enslavement Efficiency: {{green|+1%}}
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| {{icon|enslavement efficiency}} 奴役效率: {{green|+1%}}
| {{icon|righteous}} Righteous
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| {{icon|righteous}} 两袖清风
 
| ''One can go about things in the right way, or the profitable one. [CHARACTER.GetPraenomen] knows the truth of the matter.''
 
| ''One can go about things in the right way, or the profitable one. [CHARACTER.GetPraenomen] knows the truth of the matter.''
 
|-
 
|-
 
| {{icon|crafty}}
 
| {{icon|crafty}}
| Crafty
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| 老奸巨猾
 
| {{plainlist|
 
| {{plainlist|
* {{icon|corruption}} Corruption: {{red|+20}}
+
* {{icon|corruption}} 腐败: {{red|+20}}
* {{icon|finesse}} Finesse: {{green|+2}}
+
* {{icon|finesse}} 计略: {{green|+2}}
 
}}
 
}}
 
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|
 
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| {{icon|enslavement efficiency}} Enslavement Efficiency: {{green|+2%}}<!-- Is this name correct? -->
+
| {{icon|enslavement efficiency}} 奴役效率: {{green|+2%}}<!-- Is this name correct? -->
| {{icon|guileless}} Guileless
+
| {{icon|guileless}} 胸无城府
 
| ''Wheedling, conniving, and cunning, may not be attractive qualities, but they're never unhelpful ones.''
 
| ''Wheedling, conniving, and cunning, may not be attractive qualities, but they're never unhelpful ones.''
 
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|-
 
| {{icon|cruel}}
 
| {{icon|cruel}}
| Cruel
+
| 残酷无情
| {{icon|charisma}} Charisma: {{red|−1}}
+
| {{icon|charisma}} 魅力: {{red|−1}}
| {{icon|local output modifier}} National Slaves Output: {{green|+5%}}
+
| {{icon|local output modifier}} 全国奴隶产出: {{green|+5%}}
| {{icon|local output modifier}} Local Slaves Output: {{green|+10%}}
+
| {{icon|local output modifier}} 本地奴隶产出: {{green|+10%}}
| {{icon|enslavement efficiency}} Enslavement Efficiency: {{green|+3%}}
+
| {{icon|enslavement efficiency}} 奴役效率: {{green|+3%}}
| {{icon|merciful}} Merciful
+
| {{icon|merciful}} 宅心仁厚
 
| ''Suffering and productivity come hand in hand. That is, according to [CHARACTER.GetPraenomen] at least.''
 
| ''Suffering and productivity come hand in hand. That is, according to [CHARACTER.GetPraenomen] at least.''
 
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|-
 
| {{icon|deceitful}}
 
| {{icon|deceitful}}
| Deceitful
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| 瞒天过海
 
| {{plainlist|
 
| {{plainlist|
* {{icon|corruption}} Monthly Corruption: {{red|+0.05}}
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* {{icon|corruption}} 每月腐败: {{red|+0.05}}
* {{icon|finesse}} Finesse: {{green|+1}}
+
* {{icon|finesse}} 计略: {{green|+1}}
 
}}
 
}}
| {{icon|bribe character cost}} Bribe Character Cost: {{green|−25%}}
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| {{icon|bribe character cost}} 贿赂角色花费: {{green|−25%}}
 
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| {{icon|honest}} Honest
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| {{icon|honest}} 心口如一
 
| ''The truth may be honorable, but, at least according to [CHARACTER.GetPraenomen], it doesn't get you very far.''
 
| ''The truth may be honorable, but, at least according to [CHARACTER.GetPraenomen], it doesn't get you very far.''
 
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| {{icon|founder}}
 
| {{icon|founder}}
| Founder
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| 开基立业
| {{icon|loyalty}} Monthly Loyalty: {{green|+10%}}
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| {{icon|loyalty}} 每月忠心: {{green|+10%}}
| {{icon|build cost}} Build Cost: {{green|−10%}}
+
| {{icon|build cost}} 建造花费: {{green|−10%}}
| {{icon|local output modifier}} Local Citizens Output: {{green|+10%}}
+
| {{icon|local output modifier}} 本地公民产出: {{green|+10%}}
 
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| {{icon|incapable}} Incapable
+
| {{icon|incapable}} 百无一用
 
| ''[CHARACTER.GetPraenomen] has vision the likes of which has not been seen since the days of Solomon, Romulus, or the great Pharaohs of old.''
 
| ''[CHARACTER.GetPraenomen] has vision the likes of which has not been seen since the days of Solomon, Romulus, or the great Pharaohs of old.''
 
|-
 
|-

2019年4月18日 (四) 23:55的版本

The character view, provides ways to interact with character as well as showing summary view of family, rivals and friends.

The characters in Imperator are deeply detailed, and together with the pops and the politics are part of what makes a vibrant living world. They have portraits that age gradually, with lots of different ethnicities covering the world.

属性

角色拥有以下四项属性:

  • 军事(Martial) represents a character's ability to fight and lead troops. Characters with high martial skills make excellent generals.
  • 魅力(Charisma) is a character’s ability to charm and persuade others.
  • 热忱(Zeal) is a character's ability to inspire faith in other characters, and also in calling upon the favour of the gods.
  • 计略(Finesse) represents a character's skill in disciplines requiring a high attention to detail. High finesse characters make excellent researchers and governors.

特质

特质可分为以下四类:

  • 个性特质——This includes being Brave or Coward, Cruel or Merciful. These impacts the character attributes and stats directly, as well as...
  • 军事特质——Usually a character has a maximum of one of those, that may give a bonus or penalty.
  • 健康特质——Stressed, Maimed, Lunatic etc. Not beneficial to the character in most cases.
  • 身份特质——Some exceptional traits that can be given from actions, like Conqueror.

个性特质

特质 个人 统治者 总督 将军 相对特质 说明与注释
无礼 粗鲁刻薄 Max rivals.png 宿敌上限: +1 朝贡国对我们的好感 朝贡国好感: −5 和善 生性温和 有些人就是天生的刺儿头。
野心勃勃 野心勃勃
  • 名望 名望: +20
  • Finesse.png 计略: +1
安于现状 安于现状 Whereas some view the ladder to the top as a challenge, [CHARACTER.GetPraenomen] prefers to see it as firewood.

Characters with this trait will be more likely to murder their way to the top.

专断 独断专行 Finesse.png 计略: −1 diplomatic_relations修正 外交关系: −1 公正 铁面无私 When it really comes down to it, does anyone really care what is right or wrong?
傲慢 傲慢无礼
  • 名望 名望: +10
  • Charisma.png 魅力: −1
All power costs.png 点数花费: +1% 谦逊 谦逊有礼 [CHARACTER.GetPraenomen] is quite simply the best at everything [CHARACTER.GetSheHe] puts [CHARACTER.GetHerHis] hand to.
果断 果于自信 名望 每月名望: +0.05 commerce_value修正 全国贸易收入: +5% commerce_value修正 本地贸易收入: +5% 温顺 唯命是从 Quick in thought, word and deed, [CHARACTER.GetPraenomen] knows the best way to navigate most situations.
乐善好施 乐善好施 人气 每月人缘: +0.05 幸福度 全国奴隶幸福度: +5% 幸福度 本地奴隶幸福度: +10% 严苛 严刑峻法 Whilst there may be no such thing as true altruism, [CHARACTER.GetPraenomen] comes awfully close.
直率 口无遮拦 Charisma.png 魅力: −1 Improve opinion maximum.png 提升好感最大值: −25% 能言善辩 巧舌如簧 Sometimes, facts are just facts.
谨慎 谨小慎微 Martial.png 军事: −1 部队整编花费 单位重组花费: −5% 鲁莽 暴虎冯河 Even the best laid plans can fail without due diligence.
忠贞 守身如玉 生育能力 生育能力: −20% 淫荡 纵情声色 [CHARACTER.GetPraenomen] considers [CHARACTER.GetHerHis] body an unassailable temple of virtue and honor. So does everyone else.
冷漠 铁石心肠
  • Max friends.png 朋友上限: −1
  • Charisma.png 魅力: −1
Bribe character cost.png 暗杀花费: −25% 富有爱心 情深义重 One could liken the heart of [CHARACTER.GetName] to the icy rocks upon which Prometheus was bound, and yet still be considered generous.
安于现状 安于现状
  • 名望 名望: −10
  • Finesse.png 计略: −1
野心勃勃 野心勃勃 Ambition just doesn't come naturally to some. [CHARACTER.GetPraenomen] is all the happier for it.
腐败 贪得无厌 Corruption.png 腐败: +10 Tax income.png 全国税收: +10% enslavement_efficiency修正 奴役效率: +1% 正直 两袖清风 One can go about things in the right way, or the profitable one. [CHARACTER.GetPraenomen] knows the truth of the matter.
狡猾 老奸巨猾
  • Corruption.png 腐败: +20
  • Finesse.png 计略: +2
enslavement_efficiency修正 奴役效率: +2% 老实 胸无城府 Wheedling, conniving, and cunning, may not be attractive qualities, but they're never unhelpful ones.
残暴 残酷无情 Charisma.png 魅力: −1 28px 全国奴隶产出: +5% 28px 本地奴隶产出: +10% enslavement_efficiency修正 奴役效率: +3% 仁慈 宅心仁厚 Suffering and productivity come hand in hand. That is, according to [CHARACTER.GetPraenomen] at least.

Characters with this trait are more likely to murder their way to the top.

诡诈 瞒天过海
  • Corruption.png 每月腐败: +0.05
  • Finesse.png 计略: +1
Bribe character cost.png 贿赂角色花费: −25% 诚实 心口如一 The truth may be honorable, but, at least according to [CHARACTER.GetPraenomen], it doesn't get you very far.
高洁 Devout 忠诚 Monthly Loyalty: +0.1
  • Omen.png Omen Power: +5%
  • Invoke devotio.png Invoke Devotio Cost: −5%
堕落 Lapsed Prayer can be a source of hope in dark times. Luckily for [CHARACTER.GetPraenomen], it is often dark.
愚昧 Dumb
  • Finesse.png Finesse: −2
  • 忠诚 Monthly Loyalty: +0.05%
聪慧 Intelligent [CHARACTER.GetPraenomen] was never one for the intellectual pursuits.
精力充沛 Energetic
  • Finesse.png Finesse: +1
  • Martial.png Martial: +1
懒惰 Lazy [CHARACTER.GetPraenomen] always puts in double the effort - even when sleeping.

Characters with this trait will be able to commit certain acts like theft, gambling, and murder, more frequently.

愚蠢 Foolish Finesse.png Finesse: −1 精明 Shrewd The only person unaware of just how gullible [CHARACTER.GetPraenomen] is, seems to be [CHARACTER.GetPraenomen] [CHARACTER.GetHerselfHimself].
宽宏大量 Forgiving
  • Charisma.png Charisma: +1
  • Finesse.png Finesse: −1
暴政度 Monthly Tyranny: −0.05 有仇必报 Vengeful No crime, no barbed insult, or any manner of offense, is too great for the clemency of [CHARACTER.GetPraenomen].
敢为人先 开基立业 忠诚 每月忠心: +10% build_cost修正 建造花费: −10% 28px 本地公民产出: +10% 无能 百无一用 [CHARACTER.GetPraenomen] has vision the likes of which has not been seen since the days of Solomon, Romulus, or the great Pharaohs of old.
慷慨 Generous 人气 Monthly Popularity: +0.05 幸福度 National Citizens Happiness: +5% 不满值 Local Unrest: −1
  • 自私 Selfish
  • 吝啬 Miserly
The simple act of aiding others, is often reward enough for [CHARACTER.GetPraenomen].
和善 Good Natured Max friends.png Max Friends: +1 朝贡国对我们的好感 Tributary Opinion of Us: +5 无礼 Abrasive A pleasant demeanor and polite acknowledgments go a long way towards making friends.
贪婪 Greedy Charisma.png Charisma: −1 local_population_growth修正 Local Population Growth: +2% 节制 Self-controlled Nobody would ever dare accuse [CHARACTER.GetPraenomen] of moderation or self-control.

Referred to in game code as gluttonous.

老实 Guileless
  • Corruption.png Monthly Corruption: −0.1
  • Finesse.png Finesse: −2
狡猾 Crafty It's worrying when even the sheep can pull wool over one's eyes.
严苛 Harsh 人气 Monthly Popularity: −0.05 28px National Slaves Output: +5% 28px Local Slaves Output: +10% 乐善好施 Benefactor While many would employ a mild punishment to fit a mild crime, [CHARACTER.GetPraenomen] considers mild punishment a crime in itself.

Characters with this trait will be more likely to murder their way to the top.

诚实 Honest Corruption.png Monthly Corruption: −0.05 28px National Tribesmen Output: +5% 诡诈 Deceitful Even the thought of deception is enough to confuse [CHARACTER.GetPraenomen].

Characters with this trait will never accept a bribe.

谦卑 Humble Charisma.png Charisma: +1 贡金收入 Tribute Income: −1% 28px Local Freemen Output: +5% 骄傲 Proud A healthy respect for one's own place in the grand scheme of things, is what keeps [CHARACTER.GetPraenomen] going.
无能 Incapable 名望 Monthly Prominence: −0.1 人气 Ruler Popularity Gain: −10% 28px Local Citizens Output: −5% 敢为人先 Founder Some people, you just can't trust to do anything right.
聪慧 Intelligent Finesse.png Finesse: +1 忠诚 Monthly Governor Loyalty: +0.05% 愚昧 Dumb A mind like no other can solve problems beyond our understanding. A mind like no other, can also create them.
妒忌 Jealous Charisma.png Charisma: −1 Bribe character cost.png Smear Reputation Cost: −25% 可靠 Secure Never quite happy with [CHARACTER.GetHerHis] lot in life, [CHARACTER.GetPraenomen] takes more than a little pleasure in coveting the possessions of others.
公正 Just Finesse.png Finesse: +1 不满值 Local Unrest: −1 专断 Arbitrary [CHARACTER.GetPraenomen] has become almost legendary for [CHARACTER.GetHerHis] calm, unbiased opinions.
和蔼可亲 Kindly 28px National Freemen Output: +5% 忠诚 Loyalty Gain Chance: +2% 冷漠 Uncaring A truer soul there never was, than [CHARACTER.GetName].
堕落 Lapsed 忠诚 Monthly Loyalty: −0.05 Omen.png Omen Power: −5% 高洁 Devout Once a fervent believer, [CHARACTER.GetPraenomen] abandoned [CHARACTER.GetHerHis] faith long ago.
懒惰 Lazy
  • Finesse.png Finesse: −1
  • Martial.png Martial: −1
精力充沛 Energetic If a job is worth doing, [CHARACTER.GetPraenomen] will not be the one to do it.
富有爱心 Loving
  • Max friends.png Max Friends: +1
  • Charisma.png Charisma: +1
diplomatic_relations修正 Diplomatic Relations: +1 冷漠 Cold A warm heart and kind gaze can always be found with [CHARACTER.GetPraenomen].
淫荡 Lustful 生育能力 Fertility: +20% 忠贞 Chaste An amorous lifestyle has many benefits, and many drawbacks. [CHARACTER.GetPraenomen] recognizes only the former.
仁慈 Merciful Charisma.png Charisma: +1 幸福度 National Freemen Happiness: +2.5% 幸福度 Local Freemen Happiness: +5% enslavement_efficiency修正 Enslavement Efficiency: −5% 残暴 Cruel Mercy can take many forms, and [CHARACTER.GetPraenomen] knows them all.
吝啬 Miserly Finesse.png Finesse: −1 Tax income.png National Tax: −10% Tax income.png Local Tax: −10% 慷慨 Generous To [CHARACTER.GetPraenomen], wealth is there to be owned; there just always seems to be more to collect.
谦逊 Modest 人气 Monthly Popularity: +0.05 All power costs.png Power Costs: −1% 傲慢 Arrogant The self-effacing attitude of [CHARACTER.GetName] has become a thing of local legend.
单调乏味 Monotonous 人气 Ruler Popularity Gain: −20% The harsh, grating sounds that occur whenever [CHARACTER.GetPraenomen] opens [CHARACTER.GetHerHis] mouth, have been known to cause crowded rooms to become mysteriously empty.
老顽固 Narrow-minded Finesse.png Finesse: −1
  • 幸福度 National Tribesmen Happiness: +25%
  • Technology speed.png Technology Speed: −10%
博学 Scholar [CHARACTER.GetPraenomen] has spent so long remembering the good old days, that any mention of progress causes instant suspicion.
废寝忘食 Obsessive zeal修正 Zeal: +1 28px National Citizens Output: −5% research_points修正 Local Research Points: −10% 博学多才 Polymath When [CHARACTER.GetPraenomen] puts [CHARACTER.GetHerHis] mind to a task, [CHARACTER.GetSheHe] could quite forget about anything as trivial as eating, sleeping or at times, breathing.
虔诚 Pious zeal修正 Zeal: +1
  • 28px Call Omen Cost: −10%
  • Tax income.png National Tax: −10%
多疑 Skeptical The very gods above would struggle to find anything to complain about, looking at [CHARACTER.GetPraenomen].
直率 Plain-speaking diplomatic_reputation修正 Diplomatic Reputation: +3 尖酸 Sarcastic There are times when matters are just exactly what they seem. For [CHARACTER.GetPraenomen], that is all the time.
博学多才 Polymath zeal修正 Zeal: −1 28px National Citizens Output: +5% research_points修正 Local Research Points: +10% 废寝忘食 Obsessive There are few subjects upon which [CHARACTER.GetPraenomen] could not wax lyrical.
声名显赫 Prominent 名望 Prominence: +30 commerce_value修正 Local Commerce Income: +10% 默默无闻 Unnoticeable When [CHARACTER.GetName] speaks - people listen.
骄傲 Proud Charisma.png Charisma: −1 贡金收入 Tribute Income: +10% Fort defense.png Local Fort Defense: +10% 谦卑 Humble Hubris is warned of, in the Greek tales of old. It would seem that [CHARACTER.GetPraenomen] never much cared for the theater.
鲁莽 Rash Finesse.png Finesse: −1 幸福度 National Citizens Happiness: −5% 明智 Wise Choices become a lot less complicated if one rushes blindly past them.
鲁莽 Reckless Martial.png Martial: +1
  • Aggressive expansion.png Aggressive Expansion Impact: +10%
  • 战争分数花费 Warscore Cost: −10%
谨慎 Cautious [CHARACTER.GetPraenomen] always has a plan. Curiously, it always seems to be the same one.
正直 Righteous Corruption.png Corruption: −10 link= 28px Aggressive Expansion Impact: −10% 腐败 Corrupt A singular purpose brooks no worldly distraction.

Characters with this trait will never accept a bribe.

尖酸 Sarcastic diplomatic_reputation修正 Diplomatic Reputation: −3 直率 Plain-speaking Literally everyone loves [CHARACTER.GetName].
博学 Scholar Martial.png Martial: −1 Technology speed.png Technology Speed: +5% research_points修正 Local Research Points: +10% 老顽固 Narrow-minded [CHARACTER.GetPraenomen] simply devours knowledge as it were a hearty meal. It seems to sustain [CHARACTER.GetHerHim] about as much, too.
可靠 Secure Charisma.png Charisma: +1 忠诚 Monthly General Loyalty: +0.05 妒忌 Jealous If [CHARACTER.GetName] had feathers, not even a divine thunderbolt could ruffle them.
节制 Self-controlled zeal修正 Zeal: +1 local_population_growth修正 Local Population Growth: −2% 贪婪 Greedy A life of fulfillment, seems to [CHARACTER.GetPraenomen] to lack all sense of purpose.
自私 Selfish 人气 Monthly Popularity: −0.05 Tax income.png National Tax: −5% 慷慨 Generous The most important thing in the world of [CHARACTER.GetName], is [CHARACTER.GetName].
精明 Shrewd
  • Finesse.png Finesse: +1
  • zeal修正 Zeal: −1
Mercenary maintenance.png Mercenary Maintenance: −10% 愚蠢 Foolish Nobody fools [CHARACTER.GetPraenomen] twice - if there's a path to a bargain, [CHARACTER.GetSheHe] will be the one to find it.
能言善辩 Silver Tongued Charisma.png Charisma: +1 Improve opinion maximum.png Improve Opinion Maximum: +25% 直率 Blunt Even the most skilled of diplomats would struggle to compare to [CHARACTER.GetPraenomen].
多疑 Skeptical zeal修正 Zeal: −1
  • 28px Call Omen Cost: +10%
  • Tax income.png National Tax: +10%
虔诚 Pious Questioning everything can get tiring, don't you think?
固执 Stubborn 人气 Monthly Popularity: −0.05 Fort defense.png Local Fort Defense: +10% 意志薄弱 Weak-willed The very wrath of the powers that be couldn't budge [CHARACTER.GetPraenomen] after [CHARACTER.GetSheHe] has made up [CHARACTER.GetHerHis] mind.
温顺 Submissive 名望 Monthly Prominence: −0.05 commerce_value修正 National Commerce Income: −5% commerce_value修正 Local Commerce Income: −5% 果断 Assertive The meek aren't really due to inherit anything, just yet.
多疑 Suspicious Max rivals.png Max Rivals: +1 Bribe character cost.png Imprison Cost: −25% 轻信他人 Trusting [CHARACTER.GetPraenomen] knows exactly who's out to get [CHARACTER.GetHerHim]. Everyone that isn't called [CHARACTER.GetName].
宽容 Tolerant zeal修正 Zeal: −1 幸福度 Wrong Culture-Group Happiness: +10% 狂热 Zealous People from all walks of life can find an unbiased listener, in [CHARACTER.GetPraenomen].
轻信他人 Trusting Max rivals.png Max Rivals: −1 暴政度 Monthly Tyranny: −0.05 多疑 Suspicious To give others the benefit of the doubt, one first must doubt them. [CHARACTER.GetPraenomen] never quite reaches that first step.
冷漠 Uncaring 28px National Freemen Output: −5% 忠诚 Loyalty Gain Chance: −2% 和蔼可亲 Kindly The world could fold in on itself tomorrow, for all [CHARACTER.GetPraenomen] cares.
默默无闻 Unnoticeable 名望 Prominence: −30 commerce_value修正 Local Commerce Income: −10% 声名显赫 Prominent When [CHARACTER.GetPraenomen] speaks - who is [CHARACTER.GetPraenomen] anyway?
有仇必报 Vengeful
  • Finesse.png Finesse: +1
  • Charisma.png Charisma: −1
Bribe character cost.png Assassinate Cost: −20% 宽宏大量 Forgiving Nothing can stand between [CHARACTER.GetPraenomen] and those that have wronged [CHARACTER.GetHerHim].

Characters with this trait will be more likely to murder their way to the top.

意志薄弱 Weak-willed 名望 Monthly Prominence: −0.1 Fort defense.png Local Fort Defense: −10% 固执 Stubborn The only thing stopping [CHARACTER.GetPraenomen] from simply laying down to die, is indecision.
明智 Wise Finesse.png Finesse: +1 28px National Citizens Output: +5% 鲁莽 Rash Simply having knowledge is not enough; understanding how to apply it, shows true wisdom.
狂热 Zealous zeal修正 Zeal: +1 幸福度 Wrong Culture-Group Happiness: −10% 宽容 Tolerant A raging fire burns in the heart of [CHARACTER.GetPraenomen], fueled by the spirit of religious mystery.

军事特质

A character can usually have only one military trait.

特质 个人 将军 相对特质 说明与注释
侵略如火 Aggressive Martial.png Martial: +1
  • Heavy infantry.png Heavy Infantry Discipline: +5%
  • War elephants.png War Elephants Discipline: +5%
Tempered by war, [CHARACTER.GetPraenomen] sees [CHARACTER.GetHerHis] formations as a shining sword to thrust into the very heart of the enemy.
勇敢 Brave Martial.png Martial: +1
  • 陆军士气 Morale of Armies: +5%
  • 忠诚 Loyalty Gain Chance: +2%
怯懦 Coward [CHARACTER.GetPraenomen] stares danger in the face, and knows victory.
自信 Confident Martial.png Martial: +1
  • Cavalry.png Heavy Cavalry Discipline: +5%
  • Chariots.png Chariots Discipline: +5%
Trusting one's instincts is the first step towards mastery.
怯懦 Coward Martial.png Martial: −1
  • 陆军士气 Morale of Armies: -5%
  • 忠诚 Loyalty Gain Chance: −2%
勇敢 Brave To [CHARACTER.GetPraenomen], living to fight another day is vastly preferable to death, honorable or otherwise.
纪律严明 Disciplined Martial.png Martial: +1 discipline修正 Discipline: +5% Nothing is more important to [CHARACTER.GetPraenomen] than holding the line.
见解独到 Original Thinker Martial.png Martial: +1 Martial.png Siege Ability: +10% The logistics of warfare require a certain innovativeness which [CHARACTER.GetPraenomen] seems to possess.
战术古板 Tactically Inflexible Martial.png Martial: −1 补员速度 Reinforcement Speed: −10% Supply lines, routes of retreat, and all-round good planning, mean nothing to [CHARACTER.GetPraenomen].
战术家 Tactician Martial.png Martial: +1
  • Archers.png Archers Discipline: +5%
  • Light infantry.png Light Infantry Discipline: +5%
  • Horse archers.png Horse Archers Discipline: +5%
Whereas some just see a whirling melee, [CHARACTER.GetPraenomen] sees patterns, weaknesses, and ultimately - victory.
坚毅 Steadfast Martial.png Martial: +1
  • Heavy infantry.png Heavy Infantry Discipline: +5%
  • War elephants.png War Elephants Discipline: +5%
The resolve of [CHARACTER.GetName] has become so renowned, that it permeates the very forces [CHARACTER.GetSheHe] commands.

健康特质

Health traits represent various health conditions, mostly detrimental and sometimes fatal.

特质 个人 统治者 先天 说明与注释
关节炎 Arthritis
  • Finesse.png Finesse: −1
  • Martial.png Martial: −1
No Often dismissed as the natural decline of the body, arthritis was prevalent throughout the world. Stiffness, joint damage, and pain, were among the common symptoms.
不孕 Barren 生育能力 Fertility: −10 No The loss of ability to conceive was a terrible affliction for a woman of childbearing age.
失明 Blind Finesse.png Finesse: −3 No Blindness could be inherent at birth, or caused by a number of virulent diseases. In certain cultures, the blind were revered as holy.
出血热 Bloody Flux
  • Martial.png Martial: −4
  • Finesse.png Finesse: −4
  • zeal修正 Zeal: +1
  • 健康 Health: −4
No Hemorrhagic fever ravaged the Mediterranean empires and beyond, at various points in history. Often fatal, it was accompanied by vomiting, necrosis, and often fatal internal hemorrhaging.

Called hemorrhagic_fever in game code.

脑损伤 Brain Damaged
  • Charisma.png Charisma: −3
  • Martial.png Martial: −3
  • Finesse.png Finesse: −3
  • zeal修正 Zeal: −3
  • 健康 Health: −0.3
No Brain damage is a terrible affliction that can render the victim a shell of their former self. Resulting from many inflammatory or physical injuries, the bearer will require usually require constant care during the time they have left.
癌症 Cancer
  • Charisma.png Charisma: −2
  • Finesse.png Finesse: −2
  • zeal修正 Zeal: −2
  • Martial.png Martial: −2
  • 健康 Health: −2
No Cancer comes in many forms, and is a death sentence to those who acquire it.
阉人 Castrated 生育能力 Fertility: −10 No Performed as a punishment, extreme treatment, and even as a method of altering the class of a slave, castration removed or suppressed the ability for a male to conceive.
痴呆症 Dementia
  • Charisma.png Charisma: −2
  • Finesse.png Finesse: −2
  • zeal修正 Zeal: −2
  • Martial.png Martial: −2
  • 健康 Health: −2
No Dementia eats away at the mind, rendering the sufferer a shadow of their former self.
沮丧消沉 Depressed
  • Charisma.png Charisma: −1
  • Finesse.png Finesse: −1
  • 健康 Health: −0.1
No Depression looms like a dark cloud over [CHARACTER.GetPraenomen], even sadness seems to be out of reach. Every action is mechanical; every word uttered, is an act. All [CHARACTER.GetSheHe] recognizes, is the emotionless caricature of what it is to live.
白喉 Diphtheria 健康 Health: −2 No Dementia eats away at the mind, rendering the sufferer a shadow of their former self.
痢疾 Dysentery
  • Martial.png Martial: −1
  • Finesse.png Charisma: −1
  • 健康 Health: −0.5
No An intestinal complaint, dysentery when treated properly, was often manageable. Dehydration however, would often cause serious complications, and could result in death, especially around sources of contaminated water.
癫痫 Epileptic
  • Finesse.png Finesse: −1
  • zeal修正 Zeal: +2
  • 健康 Health: −0.2
diplomatic_reputation修正 Diplomatic Reputation: −1 Yes The sacred disease is bound to shorten the life of [CHARACTER.GetPraenomen], but [CHARACTER.GetHerHis] faith is bolstered by it.
美丽 Fair Max friends.png Max Friends: +1 Yes Blessed with Olympian beauty, [CHARACTER.GetPraenomen] has grown used to turning heads.
虚弱 Frail
  • Martial.png Martial: −1
  • 健康 Health: −0.05
No Frailty could be caused by any number of inherited ailments, and would often affect an individual throughout their life, rendering them weaker than their peers, and often more likely to contract further illnesses.
坏疽 Gangrene
  • Martial.png Martial: −3
  • Finesse.png Finesse: −3
  • 健康 Health: −3
No A necrotic infection of tissue without adequate blood supply, gangrene can set in after grievous injuries, exposure to extreme cold, and internal complications.
痛风 Gout
  • Finesse.png Finesse: −1
  • Martial.png Martial: −1
  • 健康 Health: −1
No Gout, often associated with those of lavish lifestyle, causes chronic pain, amongst more serious complications.
驼背 Hunchback Martial.png Martial: −1 Yes Physical deformities prevent [CHARACTER.GetPraenomen] from enjoying some pleasures in life.
近亲缺陷 Inbred
  • Charisma.png Charisma: −2
  • Finesse.png Finesse: −1
  • Martial.png Martial: −1
  • 生育能力 Fertility: −30%
  • 健康 Health: −0.1
Yes Generations of inbreeding can have... unexpected results.
残疾 Invalid Martial.png Martial: −3 No Incapable of more than the most basic movement, [CHARACTER.GetPraenomen] has to rely on [CHARACTER.GetHerHis] mind for adventure.
感染 Infection 健康 Health: −0.2 No The early stages of an ailment are the hardest to recognize. Whilst it may prove to be minor, it could also develop into something much more serious.
炎症 Inflammation
  • Finesse.png Finesse: −1
  • Charisma.png Charisma: −1
No Swelling and inflammation were common complaints. Often symptomatic of future health problems, tenderness and pain were the primary complaints.
患麻风病 Leper
  • 生育能力 Fertility: −1
  • 健康 Health: −0.5
  • 人气 Monthly Popularity: −0.2
No Lepers are shunned by society at large; the horrific disease slowly eats away at flesh until little remains.
跛行 Limp Martial.png Martial: −2 Yes An old pain prevents [CHARACTER.GetPraenomen] from enjoying full mobility.
口齿不清 Lisp Finesse.png Finesse: −1 Yes A minor speech impediment can sometimes cause [CHARACTER.GetPraenomen] a great deal of stress.
疯狂 Lunatic
  • Martial.png Martial: −2
  • Finesse.png Finesse: −2
  • Charisma.png Charisma: +2
  • zeal修正 Zeal: +2
  • 健康 Health: −0.2
Yes [CHARACTER.GetName] is, in no uncertain terms, stark raving bonkers.
残废 Maimed Martial.png Martial: −2 No Horrifying injuries scar [CHARACTER.GetPraenomen] from head to toe.
癫狂 Maniac
  • 健康 Health: −0.1
  • Charisma.png Charisma: −2
  • Finesse.png Finesse: +2
Yes Unbridled fury leads to moments of utter calm; [CHARACTER.GetPraenomen] is about as predictable as the ocean.

Called schizophrenic in game code.

羊须疮 Mentagra Charisma.png Charisma: −2 No A mysterious disease, thought to have been spread by kissing and bodily contact, Mentagra displayed a facial rash, with sores and severe discomfort.
28px Mourning
  • Charisma.png Charisma: −2
  • zeal修正 Zeal: −2
  • 健康 Health: −0.2
No The loss of a loved one can cut deeper than any physical wound.
独眼 One-Eyed Martial.png Martial: −1 No Losing sight in one eye could radically alter depth perception. Antigonus, founder of the Antigonid dynasty, acquired the moniker 'Monopthalmus' after losing an eye in battle.
瘫痪 Paralysis
  • Martial.png Martial: −4
  • 健康 Health: −0.3
No Partial paralysis could result from a variety of sources, including nerve or brain damage.
染疫 Plague 健康 Health: −2 No Plague is spoken of only in whispers; even the suspicion of it is often a death sentence.
28px Pneumonia 健康 Health: −1 No Lung diseases were commonplace, due in part, to the quality of air in built up areas. Whilst many cases would come and go, the propensity for them to develop into life threatening conditions, made lung disease a subversive killer.
疱疹 Pox
  • Charisma.png Charisma: −2
  • 生育能力 Fertility: −20%
  • 健康 Health: −0.1
No Venereal diseases were common in the ancient world. Whilst some had not yet fully developed, others were well documented, and curiously, often thought to be curable by increased sexual activity.
寻求治疗 Seeking Treatment 健康 Health: +0.05 No Medicine is a mysterious art, but surely anything is better than suffering.
紧张不安 Stressed Finesse.png Finesse: −1 No Sometimes enough is enough; for [CHARACTER.GetPraenomen], that time came about nine months after conception.
口吃 Stutter Charisma.png Charisma: −1 Yes Public speaking is particularly challenging for [CHARACTER.GetPraenomen].
丑陋 Ugly
  • Charisma.png Charisma: −1
  • 生育能力 Fertility: −20%
Yes [CHARACTER.GetPraenomen] has never had much luck with love.
受伤 Wounded
  • Martial.png Martial: −1
  • 健康 Health: −0.1
No [CHARACTER.GetPraenomen] bears a grievous injury from times past.

身份特质

Status traits represent a character's current activities, lifestyle, reputation, or heritage.

特质 个人 统治者 将军 说明与注释
安提柯的血脉 Blood of Antigonus
  • 名望 Prominence: +20
  • Finesse.png Finesse: +1
  • Aggressive expansion.png Aggressive Expansion Change: −0.1
  • Fort defense.png Fort Defense: +10%
Antigonus Monopthalmus was a loyal Satrap of Alexander, who rose to power after defeating Perdiccas, soon after Alexander's death. The very first of the Diadochi to proclaim himself King, he was supported by his loyal family, and established a good reputation amongst smaller, less capable Greek nations.

Given to members of the Phrygian Antigonid dynasty at game start, and inherited patrilineally. Called antigonids in game code.

安提帕特的血脉 Blood of Antipatros
  • 名望 Prominence: +20
  • Charisma.png Charisma: +1
  • build_cost修正 Build Cost: −10%
  • 正统性 Monthly Legitimacy: +0.05
A great friend of Alexander, Antipater was responsible for safeguarding Macedonia during Alexander's great campaigns. His loyalty to Alexander, and domineering attitude towards the lesser Greek states was tempered by his son, Cassander, whose contempt of Alexander was no secret, and whose legacy included the founding and restoration of many great cities.

Given to members of the Macedonian Antipatrid dynasty at game start, and inherited patrilineally. Called antipatrid in game code.

阿吉德的血脉 Blood of the Argeads
  • 名望 Prominence: +20
  • Martial.png Martial: +1
  • Aggressive expansion.png Aggressive Expansion Impact: −10%
  • 正统性 Monthly Legitimacy: +0.05
Alexander wept when he heard from Anaxarchus that there was an infinite number of worlds; and when his friends asked him if any accident had befallen him, returned this answer: "Do you not think it a matter worthy of lamentation that when there is such a vast multitude of them, we have not yet conquered one?"

Given to Thessalonike Argead, wife of Basileus Cassander of Macedon, at game start, and inherited by her descendants born after game start. Called argeads in game code.

拉吉底的血脉 Blood of the Lagidae
  • 名望 Prominence: +20
  • zeal修正 Zeal: +1
  • 幸福度 Wrong Culture-Group Happiness: +15%
  • research_points修正 Research Points: +5%
Having grown up alongisde Alexander, Ptolemy Soter of the Lagidae, was amongst the first of the seven Somatophylakes. After the partition of Babylon, he settled in Egypt, ruling with a fair hand; despite the vast population of differing cultures. His long-standing dynasty was regarded as highly influential in the patronage of art, philosophy, and science.

Given to members of the Egyptian Lagid dynasty at game start, and inherited patrilineally. Called lagids in game code.

吕西马库斯的血脉 Blood of Lysimachus
  • 名望 Prominence: +20
  • Martial.png Martial: +1
  • diplomatic_reputation修正 Diplomatic Reputation: +1
  • Martial.png Execute Cost: −25%
Once a close friend of Alexander, and one of the legendary Somatophylakes; Lysimachus was a brutal yet cunning general, whose grasp of the tense diplomatic situation between the Diadochi was second to none.

Given to members of the Thracian Alcimachid dynasty at game start, and inherited patrilineally. Called alcimachid in game code.

塞琉古的血脉 Blood of Seleucus
  • 名望 Prominence: +20
  • Finesse.png Finesse: +1
  • 28px Change Governor Policy Cost: −25%
  • Corruption.png Monthly Corruption: −5%
Unlike the other Diadochi, Seleucus was a person of only mediocre importance during Alexander's campaigns. After a string of victories and defeats, Seleucus finally established his domain with the help of Ptolemy Soter, and embarked on a campaign to regain control of the eastern parts of Alexander's empire. Surrounded on every side by titanic powers, Seleucus was, by necessity, a ruthless and cunning leader.

Given to members of the Seleucid dynasty of Persia at game start, and inherited patrilineally. Called seleucids in game code.

征服者 Conqueror 名望 Prominence: +10 朝贡国对我们的好感 Tributary Opinion of Us: +5 assault_ability修正 Assault Ability: +10% Like so many before [CHARACTER.GetHerHim], [CHARACTER.GetName] bears the title of Conqueror - and the responsibility that lies with it.

Random chance to be granted to a general after victory in battle.

舌灿莲花 Orator Charisma.png Charisma: +1
  • senate_influence修正 Senate Influence: +0.1
  • 正统性 Monthly Legitimacy: +0.1
The mere timbre of the silken words that [CHARACTER.GetName] speaks, can stop others in their tracks.
奥运会竞争者 Olympic Competitor
  • 忠诚 Monthly Loyalty: +0.2
  • No Cannot be given jobs in government, political office or military command
[CHARACTER.GetName] is here to compete in the Olympics, and is focusing all his energy on sporting events.

Given to all characters who are chosen to participate in the Olympics.

诗人 Poet
  • Martial.png Martial: −1
  • Charisma.png Charisma: +1
Improve opinion maximum.png Improve Opinion Maximum: +10% The mere timbre of the silken words that [CHARACTER.GetName] speaks, can stop others in their tracks.
胜利者 Victorious
  • 名望 Prominence: +20
  • 人气 Monthly Popularity: +0.1
[CHARACTER.GetPraenomen] has become a byword for glory - long may [CHARACTER.GetSheHe] vanquish [CHARACTER.GetHerHis] foes!

Random chance to be granted to a general after victory in battle.

基本信息

角色还拥有私人财富和四项基本信息:

  • 人气 人缘(Popularity) is a measure of how the people see the character. In republics high popularity characters are more likely to elected leader of the republic. However even monarchies cannot ignore popular people.
  • 忠诚 忠心(Loyalty) is a measure of a character's loyalty to the state. Disloyal characters are more likely to cause problems to a ruler than loyal ones. However even the most loyal of characters has their limit.
  • 名望 名望(Prominence) represents the fame of the character. Jobs and titles help bring characters to public attention.
  • Corruption.png 腐败(Corruption) is a measurement of this character’s willingness to engage in underhanded practices. Greed, bribery and the bending of rules come hand-in-hand with high corruption.

健康

The Health stat of a character ranges from 0 to 100, and is increased or decreased by various traits. If the health of a character reaches 0, that character will die. Using the Seek Treatment character interaction will increase the health of the character.

人际关系

Characters have parents, will be able to marry and get children, just as you’d expect. They can also have friends and rivals.

职位

Characters can be given various roles. Besides being ruler of a country, they could be assigned to govern a province, command an army, handle research or be given a role in the government. Some countries allow women to be given offices, and some do not.

政府中的职位包括:

  • 执政官(Consul)
  • 裁判官(Praetor)
  • 监察官(Censor)
  • 军事保民官(Tribunus Militus)
  • 医护官(Vulnerarius)

Tyranny

Tyranny is accumulated by the player by performing acts such as imprisoning characters on false charges, crucifying people, sacrificing infants, or other things generally considered malevolent to the populace. Tyranny is tracked by a meter, and as it increases, so do the negative ramifications for the player's country.

互动

There are lots of different interactions you can do with and on your characters, including arranging marriages, bribe them, loan from them, or even sacrifice them if your religions so permit and desire. Interactions can cost powers or gold.

互动 说明
Appoint Dictator Can be done to a ruler in a republic when at war or during a civil war. This will allow him to do any diplomatic or character interaction without the Senate interfering, at least until the end of the war.
Assassinate Foreign characters can be attempted to assassinate.
Banish Forces a previously imprisoned character to leave the country.
Bribe Increases the loyalty of a character.
Execute Kills a character.
Free Hands Increases loyalty and corruption if the character is a governor.
Hold Games Costs money and increases the popularity of the current ruler.
Imprison Imprisons a character.
Inspire Disloyalty Reduces the loyalty and increases the corruption of a foreign character.
Loan Loans money from a wealthy character. They will want it back later, however.
Marry Ruler Works if the ruler and target are different genders and are both unmarried.
Recruit Gets a foreign character to leave their nation and work for you.
Recruit General Gets a foreign general to leave their nation with their army and join you.
Release Prisoner Releases a character from prison.
Repay Loan Repays a loan taken from a character.
Sacrifice Prisoner Some religions allow you to sacrifice prisoners of war, making your tribesmen happy and productive and allowing you to stay tribal.
Seek/Stop Treatment Increases the health of a character.
Seduce Governor Convince a governor to join your cause.
Smear Character Reduces the popularity of a character.
国内政策 人物属性文化政府法律国家理念叛乱宗教科技
经济政策 建筑经济人口贸易商品
省份 区域省份城市殖民
战争 军事传统陆军陆军单位陆战海军海军单位海战
对外政策 条约宣战理由外交附属国