地产:修订间差异

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{{Version|1.5}}
A '''holding''' is a property that can be bought by or given to a [[character]]. Holdings provide income and power base to their owner.
A ''' 领地''' 是可以由 [[character]] 购买或被授予的城市财产. 为其提供个人财富和权力基础。


==Holding mechanics==
== 领地介绍==
*Except for the capital of the state, each [[territory]] includes one holding.
除首都外,所有的城市都有一个领地小界面。该界面显示了当前城市由谁拥有领地。单个角色的最高领地数量没有限制。
*You can give a holding only to a family head, at a cost of {{icon|treasury}} {{red|40}} gold. The beneficiary will gain {{icon|loyalty}} {{green|5}} loyalty, decreasing at a rate of {{red|−1}} per year. If the beneficiary is the ruler, an additional cost of {{icon|corruption}} {{red|5}} corruption will apply.
*You can revoke a holding at a cost of {{icon|loyalty}} {{red|−5}} loyalty, decreasing at a rate of {{green|+2}} per year.
*Heads of families can also buy holdings at their own expense.
*Characters that are not heads of families can earn holdings via plots or events.
*If a character dies, their holdings are inherited by the head of their family.


===Power base===
=== 权力基础===
The sum of the power base given by all the holdings owned by characters in a country is approximately equal to 50. Each holding gives the same amount of power base to its owner, with a maximum of 10 per holding.
每个领地都会为角色带来根据国家总领地数目按比例构成的权力基础,而无关领地的人口或是否富裕。


So, if a character owns 10 holdings in a country with 21 territories, they should receive 25 power base. Indeed, the capital of the state doesn't have a holding, so the character owns 50% of the holdings in the country, which means that they earn half of 50 power base.
每一角色将获得拥有的总领地/国家总领地数量/2的权力基础。例如在一个21领地的国家,某角色拥有10领地。所以10/21/2=0.238,也就是23.8的权力基础。


In small countries with fewer than five holdings, the total power base will be under 50, since a holding can only give a maximum of 10 power base.
无论如何,单个领地带来的权力基础不会超过10,这一限制是对少于5块地的小国的额外保护。


===Revenues===
=== 私产收益===
A holding is a source of monthly income for its owner. The more a territory is worth and populated, the higher the income of the holding.
领地带来的私产收益与领地为国家带来的收益有比例关系。


===Proscription===
=== 获得领地===
If the country has at least {{icon|tyranny}} {{red|40}} tyranny and the head of a great family is imprisoned, you can proscribe them at a cost of {{icon|tyranny}} {{red|30}} tyranny. They will be executed and their family will lose all its holdings. Their family won't be considered as a great family anymore.
玩家可以通过国库支付40金币为任意角色赠送领地,并使该角色获得5点忠诚(每年-1)。如果获得领地的是当前统治者,还会获得5点腐败。


===Civil war===
族长会根据其野心,自动使用其私产购买可用的领地,现有领地的相邻领地会优先被购买。非族长通常没有领地,但有时会通过事件或任务获得领地。
In case of civil war, the territories where a revolting character has holdings will always join the rebels. This includes territories within the capital region!
 
如果族长去世,其拥有的领地将由下任族长继承。非族长去世,其拥有的领地将由现任族长继承。也就是说,随着时间的推移,家族成员的领地最终会归拢在族长名下。
 
===失去领地===
可以通过没收领地的按钮,从族长手里没收领地,但会造成忠诚度-5(每年+1)。具有家族财产标志的领地无法没收。通过这个方法可以慢慢的控制特定家族的权力基础。但对于大国来说,这通常没有意义。
 
如果玩家拥有40暴政度,并且族长已经被囚禁,那么可以以再加30暴政的代价,彻底封杀这一家族。然后族长将被处死,所有家族领地都会被没收,包括不可没收的家族领地。并且所有家族成员都会减少40忠诚后变成次要角色。这种方法可以一次性摧毁一个可能威胁玩家统治的家族。但巨大的暴政惩罚以及囚禁族长本身具有的不确定性,需要玩家三思。
 
=== 内战叛乱===
当拥有领地的族长爆发叛乱时,其拥有的所有领地将默认由叛军拥有。


==Strategy==
==Strategy==

2021年10月27日 (三) 11:18的最新版本

A 领地 是可以由 character购买或被授予的城市财产. 为其提供个人财富和权力基础。

领地介绍

除首都外,所有的城市都有一个领地小界面。该界面显示了当前城市由谁拥有领地。单个角色的最高领地数量没有限制。

权力基础

每个领地都会为角色带来根据国家总领地数目按比例构成的权力基础,而无关领地的人口或是否富裕。

每一角色将获得拥有的总领地/国家总领地数量/2的权力基础。例如在一个21领地的国家,某角色拥有10领地。所以10/21/2=0.238,也就是23.8的权力基础。

无论如何,单个领地带来的权力基础不会超过10,这一限制是对少于5块地的小国的额外保护。

私产收益

领地带来的私产收益与领地为国家带来的收益有比例关系。

获得领地

玩家可以通过国库支付40金币为任意角色赠送领地,并使该角色获得5点忠诚(每年-1)。如果获得领地的是当前统治者,还会获得5点腐败。

族长会根据其野心,自动使用其私产购买可用的领地,现有领地的相邻领地会优先被购买。非族长通常没有领地,但有时会通过事件或任务获得领地。

如果族长去世,其拥有的领地将由下任族长继承。非族长去世,其拥有的领地将由现任族长继承。也就是说,随着时间的推移,家族成员的领地最终会归拢在族长名下。

失去领地

可以通过没收领地的按钮,从族长手里没收领地,但会造成忠诚度-5(每年+1)。具有家族财产标志的领地无法没收。通过这个方法可以慢慢的控制特定家族的权力基础。但对于大国来说,这通常没有意义。

如果玩家拥有40暴政度,并且族长已经被囚禁,那么可以以再加30暴政的代价,彻底封杀这一家族。然后族长将被处死,所有家族领地都会被没收,包括不可没收的家族领地。并且所有家族成员都会减少40忠诚后变成次要角色。这种方法可以一次性摧毁一个可能威胁玩家统治的家族。但巨大的暴政惩罚以及囚禁族长本身具有的不确定性,需要玩家三思。

内战叛乱

当拥有领地的族长爆发叛乱时,其拥有的所有领地将默认由叛军拥有。

Strategy

Holdings are important in the balance of power between the great families of your empire. If left unchecked, the heads of great families could try to buy more and more holdings to snowball wealth and power base. Mark the heads of great families to keep track of their activities, and find opportunities to revoke holdings; befriend them for increased loyalty.

You should be careful when you grant a holding to your ruler because of the corruption; if removing the corruption is critical, remember that setting wages to High (in the Economy tab) will remove the 5 Corruption.png corruption in 50 months (as well as remove the same amount from your officials and governors). Also, note that while every holding grants the same amount of power base, their income is highly variable according to the wealth of their territory. So if you play a monarchy, try to preempt big cities and highly productive territories. If you play a republic or a tribe, try to preserve equilibrium between the families since the ruling family will change at one point or another.

If a family becomes too powerful, you can revoke their holdings to try to contain them. If the situation becomes really serious, you can bring the head of family to a trial to imprison and proscribe him. But be aware that if you lose the trial, a civil war might occur.