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Template:ApotheosisEffect
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<includeonly>{{#switch:{{{1}}} | military_apotheosis_manpower_effect = Gain {{icon|manpower}} {{green|1,000}} Manpower, multiplied by the deity’s {{icon|mil}} Martial, and an extra {{green|1,000}} if the deity’s {{icon|mil}} Martial is at least 11, if manpower is below 80%<br/>Gain {{icon|military exp}} {{green|2.00}} Military Experience, otherwise | military_apotheosis_defensive_effect = {{icon|supply limit}} {{green|+5.00}} Supply Limit and {{icon|fort defense}} {{green|+15%}} Local Fort Defense in the capital province and another random province, for five years | military_apotheosis_capital_freemen_effect = 1 {{icon|freemen}} Freeman appears in the capital; 2 if the deity’s {{icon|civ}} Finesse is at least 6; 4 if the deity’s {{icon|civ}} Finesse is at least 9 | military_apotheosis_military_experience_effect = Gain {{icon|military exp}} {{green|0.50}} Military Experience, multiplied by the deity’s {{icon|mil}} Martial, with a minimum of {{icon|military exp}} {{green|+2}} and a maximum of {{icon|military exp}} {{green|+5}} | war_apotheosis_martial_tech_effect = Gain {{icon|military tech investment}} {{green|2.50}} Martial Advances progress multiplied by the deity’s {{icon|mil}} Martial, with a minimum of {{icon|military tech investment}} {{green|+5}} and a maximum of {{icon|military tech investment}} {{green|+25}} | naval_apotheosis_effect = A random navy gains two units of {{icon|octere}} Octeres, if a navy exists<br/>Gain {{icon|military exp}} {{green|0.50}} Military Experience, multiplied by the deity’s {{icon|mil}} Martial, otherwise | storm_of_the_century_effect = A random {{icon|ocean}} ocean tile and all other {{icon|ocean}} ocean territories within 2 tiles in the {{{2}}} region get the modifier '''Stormy Seas''' for '''60''' days, giving {{icon|attrition}} {{red|+10}} Attrition | fertility_apotheosis_capital_effect = {{icon|local population growth}} {{green|+0.15%}} Local Population Growth in the capital province for five years | fertility_apotheosis_capital_slaves_effect = 1 {{icon|slaves}} Slave appears in the capital; 2 if the deity’s {{icon|civ}} Finesse is at least 6; 4 if the deity’s {{icon|civ}} Finesse is at least 9 | fertility_apotheosis_food_effect = Gain {{icon|food}} {{green|50}} Food in every province, multiplied by the deity’s {{icon|ora}} Charisma | economy_apotheosis_province_improvement_effect = If the deity has more than {{icon|finesse}} 8 finesse, gain {{icon|province investment}} '''1''' Free Province Investment<br>Otherwise, the culture with the most pops gets {{icon|happiness}} {{green|+8%}} Culture Happiness and {{icon|slave output}} {{green|+10%}} Culture Slave Output | economy_apotheosis_capital_citizens_effect = A {{icon|citizens}} Citizen appears in the capital; 2 if the deity’s {{icon|civ}} Finesse is at least 6; 4 if the deity’s {{icon|civ}} Finesse is at least 9 | economy_income_effect = Gain {{icon|wealth}} {{green|15}} Wealth multiplied by the deity’s {{icon|civ}} Finesse, with a minimum of {{icon|wealth}} {{green|50}} and an additional {{icon|wealth}} {{green|75}} gold if the deity has more than {{icon|civ}} 10 Finesse | economy_apotheosis_capital_noble_effect = Convert 1 pop in the capital into a {{icon|nobles}} Noble, including cultural conversion if necessary; 2 if the deity’s {{icon|civ}} Finesse is at least 6; 3 if the deity’s {{icon|civ}} Finesse is at least 9 | culture_apotheosis_civic_tech_effect = Gain {{icon|civic tech investment}} {{green|+2.50}} Civic Advances progress multiplied by the deity’s {{icon|civ}} Finesse, with a minimum of {{icon|civic tech investment}} {{green|+5}} and a maximum of {{icon|civic tech investment}} {{green|+25}} | culture_apotheosis_oratory_tech_effect = Gain {{icon|oratory tech investment}} {{green|+2.50}} Oratory Advances progress multiplied by the deity’s {{icon|ora}} Charisma, with a minimum of {{icon|oratory tech investment}} {{green|+5}} and a maximum of {{icon|oratory tech investment}} {{green|+25}} | culture_apotheosis_assimilate_effect = Up to 5 pops in a random territory {{icon|assimilation}} assimilate to the deity’s culture | culture_apotheosis_capital_effect = Up to 5 pops in a random territory {{icon|conversion}} convert to the deity’s faith | culture_apotheosis_characters_effect = Up to 2 employed characters convert to the deity’s faith | culture_apotheosis_rel_tech_effect = {{icon|religious tech investment}}{{green|+2.50}} Religious Advances progress multiplied by the deity’s {{icon|rel}} Zeal, with a minimum of {{icon|religious tech investment}} {{green|+5}} and a maximum of {{icon|religious tech investment}} {{green|+25}} | #default = <span style="color: red; font-size: 11px;">(unrecognized string “{{{1}}}” for [[Template:ApotheosisEffect]])</span>[[Category:Pages with unrecognized ApotheosisEffect strings]] }}</includeonly> <noinclude>== Usage == Use <code><nowiki>{{ApotheosisEffect|name_of_apotheosis_effect}}</nowiki></code> to get the appropriate apotheosis effect. Some effects require 2 arguments, e.g. <code><nowiki>{{ApotheosisEffect|storm_of_the_century_effect|Mediterranean Sea}}</nowiki></code> The following apotheosis effects are valid: * military_apotheosis_manpower_effect * military_apotheosis_defensive_effect * military_apotheosis_capital_freemen_effect * military_apotheosis_military_experience_effect * war_apotheosis_martial_tech_effect * naval_apotheosis_effect * storm_of_the_century_effect - requires a second argument for the targeted ocean region * fertility_apotheosis_capital_effect * fertility_apotheosis_capital_slaves_effect * fertility_apotheosis_food_effect * economy_apotheosis_province_improvement_effect * economy_apotheosis_capital_citizens_effect * economy_income_effect * economy_apotheosis_capital_citizens_effect * convert_to_nobles_deity_effect * culture_apotheosis_civic_tech_effect * culture_apotheosis_oratory_tech_effect * culture_apotheosis_assimilate_effect * culture_apotheosis_capital_effect * culture_apotheosis_characters_effect * culture_apotheosis_rel_tech_effect [[Category:Templates]]</noinclude>
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