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{{delete|This is not an acceptable format for content wiki. Please re-structure or remove.}} This is a printout of the data_types.log that can be found after using the 'dumpdatatypes' command. Global Promotes = { *AREA *ATTACKER *Application *BATTLE_RESULT *BATTLE_SIDE *CHARACTER *COMBAT *COUNTRY *CULTURE *CULTUREGROUP *DATE *DATE_MAX *DATE_MIN *DEFENDER *EmptyScope *FAMILY *GOVERNORSHIP *GetCountry *GetOffice *GetPortraitEditorWindow *GetQuickAccessBar *GetScriptedGui *GuiEditor *GuiScope *JOB *JominiPlayer *MERCENARY *MODIFICATION_ITEM *PARTY *POP *PREV *PROVINCE *Player *REGION *RELIGION *ROOT *SCOPE *SCOPES *SIEGE *STATE *STATE_CAPITAL *SUBUNIT *TARGET_AREA *TARGET_CHARACTER *TARGET_CHARACTER_2 *TARGET_COMBAT *TARGET_COUNTRY *TARGET_CULTURE *TARGET_CULTUREGROUP *TARGET_FAMILY *TARGET_GOVERNORSHIP *TARGET_JOB *TARGET_PARTY *TARGET_POP *TARGET_PROVINCE *TARGET_REGION *TARGET_RELIGION *TARGET_STATE *TARGET_SUBUNIT *TARGET_UNIT *THIS *TRADE_GOOD *TRAIT *UNIT *WAR } Global Functions = { *And *BindFoldOutContext *BoolTo1And2 *BoolTo2And1 *CanChangeGameSpeed *CanChangeMapMode *CanEmbraceBonus *ChangePolicy *ClearHighlightColors *ClearHostError *DataModelHasItems *DefaultOnCharacterClick *DefaultOnCharacterRightClick *DeselectUnit *EmbraceBonus *EqualTo_CFixedPoint *EqualTo_CFixedPoint64 *EqualTo_float *EqualTo_int32 *EqualTo_string *EqualTo_uint32 *ErrorTooltip *ExecuteConsoleCommand *FixedPoint64ToFloat *FixedPoint64ToInt *FixedPointToFloat *FixedPointToInt *FixedPointToProgressbarValue *GameGetIronmanToolTip *GameHasMultiplePlayers *GameIsCloudStorageAvailable *GameIsCloudStorageOperationInProgress *GameIsIronmanAvailable *GameIsMultiplayer *GetBuildRevision *GetBuildRevisionDescription *GetBuildRevisionTime *GetBuildingIcon *GetCanDecreaseGameSpeedString *GetCanGoToFrontend *GetCanGoToFrontendDesc *GetCanIncreaseGameSpeedString *GetChangeGovernorPoliciesTooltip *GetChristianDateString *GetCombatTacticIcon *GetCompleteVersionInfoString *GetCountryListWithFlags *GetCurrentGameSpeed *GetCurrentGameSpeedFrame *GetCurrentLoadingScreen *GetDataModelSize *GetDateString *GetDefine *GetDiplomaticStanceIcon *GetEnumIndex *GetGameVersionDisplay *GetGovernorPolicyIcon *GetHighlightTint *GetHostError *GetInventionBackground *GetIsChecked *GetLaggingPlayerString *GetMPChecksum *GetManpowerDisplay *GetMigratingNations *GetMilitaryBonusIcon *GetMilitaryBonusIconMask *GetMilitaryBonusToolTip *GetMultiplayerAccessibleString *GetNamedValue *GetOmenIcon *GetOmenIconBig *GetPartyIcon *GetPlayerDatesString *GetPlayerIsLagging *GetPlayerName *GetPopIcon *GetPortraitTextureFromDna *GetProvinceRankIcon *GetRandomLogInfo *GetSelectedDiplomaticInformation *GetSmartBrushInterpolationNames *GetSmartBrushPatternNames *GetStringSettingText *GetSubDefinition *GetSubDefinitionByIndex *GetSubDefinitionIndex *GetSubUnitIcon *GetTerrainIcon *GetTerrainIconBig *GetTextureByPath *GetTradeGoodsIcon *GetTraitIcon *GetUnitAbilityIcon *GetVarTimeRemaining *GfxGetSkins *GfxSetActiveSkin *GfxSkinIsActive *GoToCapital *GoToFrontend *GreaterThanOrEqualTo_CFixedPoint *GreaterThanOrEqualTo_CFixedPoint64 *GreaterThanOrEqualTo_float *GreaterThanOrEqualTo_int32 *GreaterThanOrEqualTo_uint32 *GreaterThan_CFixedPoint *GreaterThan_CFixedPoint64 *GreaterThan_float *GreaterThan_int32 *GreaterThan_uint32 *HasErrors *HasHostError *HasLowFps *HasMigratingNations *HasMilitaryBonus *InDebugMode *InReleaseMode *IntToFloat *IntToFrameIndex *IsAutoSaving *IsBuildDebug *IsDataModelEmpty *IsGamePaused *IsGameViewOpen *IsLiveBuild *IsLocalPlayer *IsLocalPlayerReplayingCommands *IsMapMode *IsMultiplayerAvailable *IsNextMilitaryBonus *IsPreparationLobby *IsReplayShown *IsSaveGame *IsSaving *IsUsingSteamBrowser *JominiAccessPlayerJoinRequests *JominiGetMultiplayerAccessibleString *JominiHasPlayerJoinRequests *JominiIsHostOrLocal *JominiIsMultiplayerAccessible *JominiMultiplayerIsCrossplayEnabled *JominiMultiplayerIsCrossplayFilterAvailable *JominiPlayer *LessThanOrEqualTo_CFixedPoint *LessThanOrEqualTo_CFixedPoint64 *LessThanOrEqualTo_float *LessThanOrEqualTo_int32 *LessThanOrEqualTo_uint32 *LessThan_CFixedPoint *LessThan_CFixedPoint64 *LessThan_float *LessThan_int32 *LessThan_uint32 *Localize *Not *NotEqualTo_CFixedPoint *NotEqualTo_CFixedPoint64 *NotEqualTo_float *NotEqualTo_int32 *NotEqualTo_uint32 *NumberOrErrors *ObjectsEqual *OnClickOnProvince *OnClickOnState *OnDecreaseGameSpeed *OnFindProvince *OnIncreaseGameSpeed *OnPause *OnPauseMenu *OnSelectMapModes *OnToggleOutliner *OnToggleReplay *OpenDiplomacy *OpenErrorLog *OpenFamiliesView *OpenGameView *OpenGovernmentOfficesView *OpenMessageDialog *OpenSiege *Or *PanToCountry *PdxClearEditBoxText *PdxDumpDataTypes *PdxGetProfilers *PdxGetWidgetScreenSize *PdxGuiDestroyWidget *PdxGuiEditorMessageBox *PdxGuiInterruptAllAnimations *PdxGuiInterruptThenTriggerAllAnimations *PdxGuiTriggerAllAnimations *PdxProfilerFilterNext *PdxProfilerFilterPrev *PdxProfilerFilterTimers *PdxProfilerGetCurrentFrame *PdxProfilerGetFrameTimeMs *PdxProfilerGetNsPerTick *PdxProfilerGuiGraphLinesEnabled *PdxProfilerGuiToggleGraphLines *PdxProfilerGuiToggleStats *PdxProfilerPause *PdxProfilerSelectNextFrame *PdxProfilerSelectPreviousFrame *PdxProfilerSelectThread *PlayerIsHost *SelectCapital *SelectEnumWithString *SelectImportDestination *SelectLocalization *SelectUnit *SelectUnitAndPan *Select_CFixedPoint *Select_CFixedPoint64 *Select_CString *Select_float *Select_int32 *Select_uint32 *SetHighlightArea *SetHighlightCountry *SetHighlightProvince *SetLobbyCountry *SetLobbyCountryTag *SetMapMode *SetPreparationLobby *ShouldShowSegmentedControlForSetting *ShowMessageSettings *StringIsEmpty *TextureListFormatSize *ToggleMessageLog *TransparentIfFalse *TransparentIfTrue *TransparentIfZero *TransparentIfZero_int32 *WatchWindowsEnabled *concatenate } Types = { *Achievement = { **AccessSelf **IsUnlocked **Self *} *AchievementPopup = { **AccessJustUnlockedAchievements **AccessSelf **Self **ShowWindow *} *AchievementWindow = { **AccessGroups **AccessSelf **HasGameStarted **Hide **Self **ShouldShowLocked **ShouldShowNotPossible **ShouldShowPossible **ShouldShowUnlocked **Show **ToggleFilterLocked **ToggleFilterNotPossible **ToggleFilterPossible **ToggleFilterUnlocked *} *ActiveTradeRoute = { **GetFrom **GetGoods **GetTo **AccessSelf **CanClick **GetFrom **GetGoods **GetIncome **GetIncomeTooltip **GetName **GetTo **GetTooltip **OnClick **Self *} *AddFriendWindow = { **AccessSelf **Hide **Self **ShouldBeShown **Show *} *AlertManager = { **GetPlayer **AccessSelf **CanBuyInventions **CanCallAlly **CanCallOmen **CanDoDecision **CanGetMilitaryTradition **GetAllianceBreakingInformation **GetArmyWithoutFood **GetArmyWithoutLeader **GetBadResearchInfo **GetBarbariansInformation **GetBlockadedPortsInformation **GetCallAllyInformation **GetCallForPeaceInfo **GetCompletedMissionTaskInformation **GetDeficitInformation **GetDiploIcons **GetDisloyalCharacterInformation **GetDisloyalProvinceInformation **GetElectionSoonInformation **GetEmptyOfficeInformation **GetEmptyResearchInformation **GetExiledUnitsInformation **GetFreeIdeaSlotInformation **GetHighWarExhaustionInformation **GetHostageInformation **GetLowArmyMaintenanceInformation **GetLowNavyMaintenanceInformation **GetNavyOutsideRange **GetNegativeEnforcedWarGoalInformation **GetNegativeWhitePeaceInformation **GetOverDiplomacyLimitInformation **GetPlayer **GetPositiveEnforcedWarGoalInformation **GetPositiveWhitePeaceInformation **GetPretenderSupportInformation **GetScornedFamilyInformation **GetStarvingPopsInformation **GetStarvingProvinceInformation **GetTrueWar **GetUnmarriedInformation **GetUnusedCapitalTradeSlotsInformation **GetWithoutGovernor **HasAllianceBreaking **HasArmyWithoutFood **HasArmyWithoutLeader **HasBarbarians **HasBlockadedPorts **HasCallForPeace **HasCompletedMissionTask **HasDangerousDeficit **HasDisloyalCharacter **HasDisloyalProvince **HasElectionSoon **HasEmptyOffice **HasEmptyResearch **HasExiledUnits **HasFreeIdeaSlots **HasHighWarExhaustion **HasHostage **HasLowArmyMaintenance **HasLowNavyMaintenance **HasNavyOutsideRange **HasNegativeEnforcedWarGoal **HasNegativeWhitePeace **HasOverDiplomacyLimit **HasPositiveEnforcedWarGoal **HasPositiveWhitePeace **HasPretenderSupport **HasScornedFamily **HasStarvingPops **HasStarvingProvince **HasTrueWar **HasUnmarried **HasUnusedCapitalTradeSlots **HasWithoutGovernor **NextAllianceBreaking **NextArmyWithoutFood **NextArmyWithoutLeader **NextAtWarWith **NextBarbarian **NextBlockadedPort **NextCallAlly **NextDisloyalCharacter **NextDisloyalProvince **NextExiledUnit **NextHostage **NextNavyOutsideRange **NextPretenderSupport **NextStarvingPop **NextStarvingProvince **NextWithoutGovernor **OpenEnforceWarGoal **OpenMissionWindow **OpenRuler **Self **ShowAlert **ToggleShowAlert *} *Ambition = { **AccessSelf **Self *} *Application = { **AccessSelf **Quit **Self *} *Area = { **GetRegion **MakeScope **AccessSelf **GetName **GetRegion **GetTag **MakeScope **Self *} *Attribute = { **AccessSelf **GetName **GetValue **OnValueChanged **Self *} *AttributeItem = { **AccessSelf **GetAttributeBreakdownTooltip **GetFrame **GetName **GetValue **Self *} *AttributeTuple = { **AccessSelf **GetFrame **GetName **GetValue **Self *} *AvailabilityEntry = { **AccessSelf **GetAvailabilityString **Self *} *BarbarianPayOffWindow = { **AccessSelf **GetAcceptanceFrame **GetAcceptanceTooltip **GetDesc **GetPrice **GetPricePercent **GetTitle **OnAccept **OnDecline **OnPriceChanged **Self *} *BarbarianProvinceView = { **GetProvince **AccessSelf **GetProvince **GetSupplyLimit **GetSupplyLimitDescription **HasProvince **OnClose **Self *} *BattleCountryStats = { **GetBattleSide **GetCountry **AccessSelf **GetBattleSide **GetCaptured **GetCountry **GetLosses **GetRemainingUnits **GetTotalUnits **GetUnitTypeStats **GetWarExhaustion **Self *} *BattleResult = { **GetAttacker **GetDefender **GetLoser **GetWinner **AccessSelf **GetAttacker **GetDefender **GetLoser **GetName **GetScore **GetWinner **Self *} *BattleResultMessage = { **GetAttacker **GetBattleResult **GetDefender **AccessSelf **GetAttacker **GetBattleResult **GetDefender **IsPlayerAttacker **IsPlayerDefender **IsPlayerLoser **IsPlayerWinner **Self *} *BattleResultMessageParticipant = { **GetCountryStats **GetSide **AccessSelf **GetCountryStats **GetSide **OnClick **Self *} *BattleResultMessageSide = { **GetActiveParticipant **GetBattleSide **GetMessagePopup **AccessSelf **GetActiveParticipant **GetBattleSide **GetMessagePopup **GetParticipants **Self *} *BattleSide = { **GetCommander **GetCommandingCountryStats **AccessSelf **GetBattleResult **GetCaptured **GetCombatModifiers **GetCommander **GetCommanderPopularityChange **GetCommandingCountryStats **GetCountryStats **GetDiceRolls **GetLossRatio **GetLosses **GetRemainingUnits **GetTotalUnits **Self *} *BattleUnitTypeStats = { **GetCountryStats **GetType **AccessSelf **GetCaptured **GetCountryStats **GetLosses **GetRemainingUnits **GetTotalUnits **GetType **GetTypeIndex **IsEmpty **Self *} *BrowserWindow = { **AccessSelf **CanGoBack **CanGoForward **Close **GetUrl **GoBack **GoForward **GoHome **ReloadPage **Self **SetUrl *} *BrushBool = { **AccessSelf **Get **Self **Set **Toggle *} *BrushFloat = { **AccessSelf **DecreaseBySmallStep **DecreaseByStep **IncreaseBySmallStep **IncreaseByStep **Max **Min **ScaledValue **Self **SetMax **SetMin **SetScaledValue **SetStepSize **SetValue **SetValueArg **SmallStepSize **StepSize **Value *} *BrushSettings = { **Amount **Hardness **PixelSnap **Radius **AccessSelf **Amount **Diameter **Hardness **PixelSnap **Radius **Self **SetAmount **SetDiameter **SetHardness *} *BrushSettingsDropdown = { **Settings **AccessSelf **Self **Settings **Thumbnail **Toggle *} *BuildBuildingWindow = { **AccessProvince **AccessSelf **GetPossibleBuildings **OnClose **Self *} *BuildUnitItem = { **AccessSelf **CanBuild **GetBuildCost **GetBuildCostTooltip **GetBuildDays **GetBuildDaysTooltip **GetBuildInfo **GetMaintenanceCost **GetMaintenanceCostTooltip **GetManpowerCost **GetManpowerCostTooltip **GetName **GetType **GetUnitTooltip **Self **StartBuild *} *BuildUnitWindow = { **AccessProvince **AccessConstructions **AccessSelf **GetPossibleUnits **OnClose **Self *} *BuildableGlueItem = { **GetProvince **GetSelectedBuildable **AccessSelf **CanBuild **GetCanBeBuiltAmount **GetModifications **GetProvince **GetProvinceTooltip **GetSelectedBuildable **OnClick **Self *} *Building = { **GetModifier **AccessSelf **GetModifier **GetName **Self *} *BuildingConstruction = { **GetBuilding **AccessSelf **CancelConstruction **GetBuilding **GetDurationInformation **GetName **GetProgress **Self *} *BuildingConstructionIcon = { **GetBuilding **AccessSelf **GetBuilding **GetProgress **GetTooltip **Self *} *BuildingItem = { **GetBuilding **AccessSelf **Build **CanBuild **CanCancel **CanDestroy **Cancel **Destroy **GetBuildInfo **GetBuildProgress **GetBuilding **GetCancelInfo **GetDestroyInfo **GetEffectInfo **GetLevel **GetName **GetQueueSize **HasQueue **Self **ShowCancel *} *CFixedPoint = { **AccessSelf **GetFixedPoint **Self *} *CString = { **AccessSelf **GetString **Self *} *CUTF8String = { **AccessSelf **GetString **Self *} *CVector2f = { **AccessSelf **GetVector **Self *} *CVector2i = { **AccessSelf **GetVector **Self *} *CVector3f = { **AccessSelf **GetVector **Self *} *CVector3i = { **AccessSelf **GetVector **Self *} *CVector4f = { **AccessSelf **GetVector **Self *} *CVector4i = { **AccessSelf **GetVector **Self *} *CapitalMapIcon = { **GetCountry **AccessSelf **GetTooltip **IsAlly **IsWar **OnCoaClicked **Self **ShouldBeShown *} *CapitalSurplus = { **GetTradeGoods **AccessSelf **GetTooltip **GetTradeGoods **Self *} *CharMessage = { **GetCharacter **AccessSelf **GetCharacter **Self *} *Character = { **GetAttributes **GetCountry **GetCulture **GetEmployer **GetFamily **GetFather **GetGovernorship **GetMother **GetOffice **GetParty **GetPreferredHeir **GetReligion **GetSpouse **GetTimedModifier **GetTitle **GetUnitPointer **MakeScope **AccessSelf **CanHavePreferredHeir **CanSelectUnit **Custom **GetAge **GetAgeInfo **GetAgeOnDeathInfo **GetAgeOnDeathOrBirthDate **GetAmbitionInformation **GetAmbitionInverseProgress **GetAmbitionName **GetAmbitionProgress **GetAnimatedPortrait **GetAttributes **GetAuntUncle **GetCharisma **GetCharismaToolTip **GetChildren **GetCorruption **GetCorruptionToolTip **GetCountry **GetCulture **GetDaughterSon **GetDeathReason **GetEffectiveModifiedAttribute **GetEmployer **GetExperience **GetExperienceInformation **GetFamily **GetFamilyDisplayAdjective **GetFamilyDisplayName **GetFamilyMemberText **GetFamilyPrestigeContribution **GetFather **GetFinesse **GetFinesseToolTip **GetFirstName **GetFirstNameForEditbox **GetFriends **GetFullName **GetGenderFrame **GetGenderName **GetGovernorship **GetHeaderToolTip **GetHealth **GetHealthInformation **GetHeirSupportInformation **GetHerHim **GetHerHis **GetHersHis **GetHerselfHimself **GetHoldingInformation **GetID **GetIsWas **GetLoyalty **GetLoyaltyGainChanceValue **GetLoyaltyGainToolTip **GetLoyaltyNonTitleToolTip **GetLoyaltyToolTip **GetMartial **GetMartialToolTip **GetMaxFriendCount **GetMaxFriendsInfo **GetMaxRivalCount **GetMaxRivalsInfo **GetModifiedAttribute **GetModifierPureValue **GetModifierTooltip **GetModifierValue **GetMonthlyLoyaltyFrame **GetMother **GetMotherFather **GetName **GetNameForEffects **GetNickName **GetNieceNephew **GetNumOfFriends **GetNumOfHoldings **GetNumOfRivals **GetNumOfSupportsAsHeir **GetNumPossibleHoldings **GetNumberOfLoyalCohorts **GetOffice **GetParty **GetPartyName **GetPartyTooltip **GetPopularity **GetPopularityToolTip **GetPortrait **GetPortraitFrame **GetPortraitFrameFrame **GetPortraitTooltip **GetPortraitTooltipNoClick **GetPowerBase **GetPowerBaseInfo **GetPraenomen **GetPreferredHeir **GetPregnacyInfo **GetProminence **GetProminenceToolTip **GetRelevantDescription **GetReligion **GetRivals **GetSheHe **GetSisterBrother **GetSpouse **GetSuccessionScore **GetSuccessionScoreInfo **GetTemporaryModifiers **GetTimedModifier **GetTitle **GetTitleName **GetTitleNameShort **GetTitleTooltip **GetTraits **GetUnitPointer **GetUnitTooltip **GetVariableExpiry **GetWealth **GetWealthInformation **GetWifeHusband **GetWomanMan **GetWomenMen **GetZeal **GetZealToolTip **HasActiveAmbition **HasArmy **HasCheckedAmbition **HasFather **HasHoldings **HasLivingSpouse **HasMother **HasNavy **HasTimedModifier **HasTitle **HasUnit **IsAlive **IsDead **IsDeadAndValid **IsEligibleRuler **IsFemale **IsGovernor **IsGovernorOrRuler **IsImprisoned **IsLocalPlayerRuler **IsOtherPlayerRuler **IsPregnant **IsPretender **IsPrimaryHeir **IsSuccessor **IsValid **MakeScope **Self **ShowParty *} *CharacterGlue = { **GetCharacter **AccessSelf **GetCharacter **GetTraitItems **Self *} *CharacterInteraction = { **AccessSelf **Self *} *CharacterItem = { **GetCharacter **AccessSelf **OnClick **OnRightClick **Self *} *CharacterJob = { **MakeScope **AccessSelf **GetCharacter **GetEmployer **GetShortTitle **GetTitle **MakeScope **Self *} *CharacterListItem = { **GetCharacter **GetCharismaSkill **GetFinesseSkill **GetMartialSkill **GetSpecificSkill **GetZealSkill **AccessSelf **GetBool **GetCharacter **GetCharismaSkill **GetFinesseSkill **GetInt **GetMartialSkill **GetNonFittingTraitsCount **GetNonFittingTraitsDesc **GetSkillItems **GetSpecificSkill **GetText **GetTraitItems **GetZealSkill **HasNonFittingTraits **IsSelectable **OnClick **Self *} *CharacterRef = { **Get **AccessSelf **Get **Self *} *CharacterRightClickMenu = { **GetCharacter **AccessSelf **GetCharacter **GetInteractions **OnClose **Self *} *CharacterSelectionListItem = { **GetCharacter **AccessSelf **GetAnswer **GetAnswerReason **OnCharacterClick **OnCharacterRightClick **OnInteractionClick **Self *} *CharacterSelectionListWindow = { **AccessSelf **Close **Self *} *CharacterWindow = { **GetCharacter **AccessSelf **GetCharacter **GetConvictions **GetHeirSupport **GetInteractions **GetPreviousName **GetSiblings **GetTraitItems **OnClose **OnPrevious **Self *} *CharactersView = { **GetSelectedCountry **AccessSelf **Filter **GetCharacters **GetFamilies **GetPreviousName **GetSelectedCountry **IsFamilySorted **IsFilterNo **IsFilterYes **IsFiltered **IsPlayer **IsShowFamily **IsShowParty **IsSorted **OnClose **OnPrevious **ResetCountry **Self **ShowCharacters **ShowFamily **Sort **SortFamily *} *Chat = { **GetReceiver **AccessChatMessages **AccessSelf **GetReceiver **GetReceiverName **GetUnreadMessageCount **HasUnreadMessages **IsRoomChat **Self *} *ChatMessage = { **AccessSelf **GetMessage **GetName **Self *} *ChatNotificationMessage = { **ChatMessage **AccessSelf **ChatMessage **Kill **Self **StartChat *} *ChatTab = { **GetChat **AccessSelf **Activate **Close **GetChat **GetChatTitle **IsActive **Self *} *ChatWindow = { **AccessChatTabs **AccessSelf **CanSendMessage **Hide **Self **SendMessage **ShouldBeShown **Show *} *ChildGenerator = { **AccessSelf **GetGenerationItems **GetRandomChildrenRatio **OnRandomizedRatioChanged **Regenerate **Self *} *ChildItem = { **AccessSelf **CopyDnaToClipboard **GetDna **GetDnaForTexture **IsRandomized **PasteDna **Self *} *CityMapIcon = { **AccessSelf **GetLabel **Self *} *ClanLeaderItem = { **GetCharacter **AccessSelf **GetCharacter **Self *} *CoatOfArms = { **AccessSelf **GetColor **GetFrame **GetSlot **GetTexture **Self *} *CoatOfArmsEditorWindow = { **AccessCoatOfArmsImage **AccessCoatOfArmsImage **AccessSelf **GetKey **GetPatternPath **Hide **ReRender **Save **Self **SetKey **SetPatternPath **Show *} *CoatOfArmsImage = { **AccessSelf **AccessTexture **GetFrame **GetFrameSize **Self *} *Combat = { **GetAttacker **GetDefender **MakeScope **AccessSelf **GetAttacker **GetDefender **GetName **IsNavalCombat **MakeScope **Self *} *CombatImminentIcon = { **AccessSelf **GetIconTexture **GetTooltip **Self *} *CombatMapIcon = { **GetCombat **AccessSelf **GetAttackerFrame **GetCombat **GetDefenderFrame **OnClick **Self *} *CombatModifier = { **AccessSelf **GetCombatModifierIcon **GetFrame **GetTooltip **GetValue **Self *} *CombatTactic = { **AccessSelf **CalculateCompositionEffectFrom **CalculateCompositionEffectiveness **GetCombatTactic **GetCompositionEffectivenessDescription **GetCompositionEffectivenessDescriptionForType **GetFullDescription **GetIcon **GetName **GetPowerVersus **GetPowerVersusDiff **GetPowerVersusDiffWithEfficiency **GetPowerVersusDiffWithEfficiencyDescription **GetVersusTactics **Self *} *CombatView = { **GetCombat **AccessSelf **CanRetreat **GetAttackerFrontRow **GetCombat **GetDefenderFrontRow **GetRetreatTooltip **GetTerrainTexture **OnClose **Self *} *CombatViewSubUnit = { **GetSubUnit **AccessSelf **GetSubUnit **GetTexture **Self *} *Combatant = { **GetCommander **GetCountry **GetLeadingUnit **AccessSelf **GetBattlefieldLayoutInfo **GetCombatModifiers **GetCommander **GetCountry **GetDiscipline **GetDisciplineTooltip **GetFront **GetLeadingUnit **GetMoralePercent **GetMoraleTooltip **GetSubUnitCounts **GetSunkShips **GetTacticImpactFrame **GetVisualStrength **GetVisualStrengthTooltip **HasCommander **HasDiscipline **Self *} *ConsoleMenuItem = { **AccessSelf **GetHelp **GetName **IsCurrentGroup **Select **Self *} *ConsoleWindow = { **AccessSelf **IsMenuShown **Self **ToggleMenu *} *Container = { **AccessSelf **Self *} *ContextMenuItem = { **AccessSelf **GetLabel **Self *} *ConvictionGlue = { **GetType **AccessSelf **GetPartyName **GetTooltip **GetType **GetValue **Self *} *Country = { **AccessCoatOfArms **GetActiveOmen **GetCapital **GetCoRuler **GetConsort **GetCurrentCivilWar **GetCurrentSuccessor **GetDiplomaticStance **GetGovernment **GetHeritage **GetMilitaryTradition **GetModifier **GetOverlord **GetPrimaryCulture **GetReligion **GetRuler **GetSuccession **GetTimedModifier **MakeScope **AccessCoatOfArms **AccessSelf **AutoAcceptTrade **BuildPopulationToolTip **BuildTotalPopulationToolTip **CalcMonthlyStabilityChange **CanAffordPrice **CanBoostStability **Custom **Exists **GetActiveOmen **GetActiveOmenDuration **GetActiveOmenDurationInfo **GetActiveRelationsInfo **GetAdjective **GetAverageArmyExperience **GetAverageArmyExperienceInfo **GetBlockadedPercent **GetBoostStabilityReason **GetCapital **GetCentralization **GetCentralizationTooltip **GetCivilWarFrame **GetClanLeaders **GetCoRuler **GetCoRulerTitle **GetConsort **GetConsortTitle **GetControlRange **GetCountry **GetCurrentAgressiveExpansion **GetCurrentAgressiveExpansionInfo **GetCurrentAtWarWith **GetCurrentCivilWar **GetCurrentSuccessor **GetDebugTag **GetDefaultLandMorale **GetDefaultLandMoraleTooltip **GetDefaultNavalMorale **GetDefaultNavalMoraleTooltip **GetDescriptiveName **GetDiplomacyHeaderToolTip **GetDiplomaticReputationTooltip **GetDiplomaticStance **GetFamilies **GetFlag **GetFlagTexture **GetFlagTextureFrame **GetForeignReligionPops **GetGovernment **GetGovernorships **GetHeritage **GetId **GetLegitimacy **GetLegitimacyTooltip **GetManpower **GetManpowerTooltip **GetMapColor **GetMilitaryExperience **GetMilitaryExperienceDescription **GetMilitaryTradition **GetMilitaryTraditionToolTip **GetModifier **GetModifierPureValue **GetModifierTooltip **GetModifierValue **GetMonthlyStabilityChange **GetName **GetNavalRange **GetNavalRangeTooltip **GetNonLoyalPowerBase **GetNumActiveRelations **GetNumStanceChanges **GetNumStanceChangesInfo **GetOpinionDescription **GetOpinionOf **GetOverlord **GetOwnedProvinceCount **GetOwnedProvinceTooltip **GetPersonality **GetPoliticalInfluence **GetPoliticalInfluenceDescription **GetPopulation **GetPopulationHeaderToolTip **GetPossibleCivilWarTooltip **GetPossibleRevoltTooltip **GetPrice **GetPriceTooltip **GetPrimaryCulture **GetProgressTowardsCivilWar **GetProgressTowardsRevolt **GetRankFrame **GetRankInformation **GetRankName **GetReligion **GetReligiousUnity **GetResearch **GetResearchRatioInfo **GetRevoltFrame **GetRuler **GetRulerTitle **GetScore **GetScorePopHapiness **GetScoreRank **GetScoreStartingSituationDivider **GetStability **GetStabilityTooltip **GetStabilityTooltipPlayer **GetStates **GetSubjectLoyalty **GetSubjectLoyaltyInfo **GetSuccession **GetTag **GetTemporaryModifiers **GetTimedModifier **GetTotalNumOfCohorts **GetTotalNumOfShips **GetTotalPopulation **GetTotalPowerBase **GetTreasury **GetTreasuryTooltip **GetTyranny **GetTyrannyTooltip **GetVariableExpiry **GetWarExhaustion **GetWarExhaustionTooltip **GetWarExhaustionTooltipPlayer **HasActiveOmen **HasGovernmentBonus **HasParties **HasPositiveBalance **HasPositiveManpower **HasProgressToCivilWar **HasProgressToRevolt **HasRank **HasTimedModifier **HasWeakResearch **InOffensiveWar **IsAtWar **IsBarbarian **IsHuman **IsInCivilWar **IsSubject **IsValid **MakeScope **NeverGiveUpTradeSurplus **Self **UseCoRuler **UseConsort *} *CountryDiplomaticItem = { **GetCountry **AccessSelf **GetCountry **GetName **GetTooltip **GetValue **OnSelect **Self *} *CountryEntry = { **AccessSelf **GetCountry **Self *} *CountryMessage = { **GetFirstCountry **GetSecondCountry **AccessSelf **GetFirstCountry **GetSecondCountry **Self *} *CountryRef = { **Get **AccessSelf **Get **Self *} *CreateImportGlue = { **GetGoods **GetState **AccessSelf **CanClick **GetGoods **GetHasSelectedInfo **GetName **GetState **GetTooltip **HasSelectedGoods **OnClick **Self *} *CreateSocialProfile = { **AccessSelf **Create **GetErrorMessage **GetName **IsCreatingProfile **IsValidName **Self **SetName *} *CreateSocialProfileWindow = { **AccessSelf **Hide **Self **ShouldBeShown **Show *} *CreateTradeRoute = { **GetCountry **AccessSelf **CanClick **GetAcceptanceFrame **GetAcceptanceTooltip **GetCountry **GetName **GetTooltip **OnClick **RequireAcceptance **Self *} *CreateTradeWindow = { **GetGoods **AccessSelf **Back **Close **GetCategories **GetCurrentTradeRoutes **GetGoods **GetStates **Self **ShowTradeGoods *} *CreditsWindow = { **AccessSelf **GetCredits **IsFastest **IsPaused **IsSlowest **OnClose **OnFaster **OnSlower **OnTogglePause **Self *} *Culture = { **GetCultureGroup **MakeScope **AccessSelf **GetCultureGroup **GetName **GetTooltip **MakeScope **Self *} *CultureGroup = { **MakeScope **AccessSelf **GetName **MakeScope **Self *} *CurrentBuildingItem = { **GetBuilding **AccessSelf **GetBuilding **GetEffectInfo **GetLevel **GetModifier **GetName **GetQueueSize **HasQueue **Self *} *CurveEditor = { **AccessSelf **Configure **Delete **Self *} *CurvePoint = { **AccessSelf **Position **Self *} *Date = { **AccessSelf **GetText **Self *} *DecisionItem = { **AccessSelf **Enact **GetAllowedDesc **GetAllowedFrame **GetEffect **GetName **IsAllowed **Self *} *DecisionsView = { **AccessSelf **GetDecisions **GetPreviousName **OnClose **OnPrevious **Self *} *DeclareWarAlly = { **GetCountry **AccessSelf **GetCallAllyFrame **GetCallAllyTooltip **GetCountry **GetSenateApprovalFrame **GetSenateApprovalTooltip **GetWillJoinFrame **GetWillJoinTooltip **IsCallAllyEnabled **IsCallAllyVisible **IsSenateApprovalVisible **OnCallAllyClick **OnSenateApprovalClick **Self **ShouldCallAlly **WillBecomeWarleader **WillJoin *} *DeclareWarWindow = { **AccessSelf **GetDesc **GetEnemyAllies **GetPlayerAllies **GetTitle **GetWarGoals **IsWindowEnabled **OnAccept **OnDecline **Self *} *DetailData = { **AccessSelf **ErrorsCount **IsUpdating **MaterialIntensityBias **MaterialsLimit **Repack **Self **SetMaterialIntensityBias **SetMaterialIntensityBiasStr **SetMaterialsLimit **SupportedMaterialsLimits *} *DiploIcon = { **GetCountry **AccessSelf **GetCountry **GetFlagTexture **GetFlagTextureFrame **GetIconTexture **GetTooltip **OnClick **OnRightClick **Self *} *DiplomacyDialog = { **GetCountry **AccessSelf **GetActionName **GetCountry **GetIconTexture **GetToolTip **OnAction **Self **ShowAction *} *DiplomaticActionCategory = { **AccessSelf **GetActions **GetName **IsExpanded **OnClick **Self *} *DiplomaticActionItem = { **AccessSelf **GetAcceptanceFrame **GetAcceptanceTooltip **GetPrice **GetPriceInfo **GetSenateFrame **GetSenateTooltip **GetTitle **GetTooltip **HasPrice **HasSenate **IsEnabled **OnClick **OnSenateClick **RequireAcceptance **Self *} *DiplomaticStance = { **AccessSelf **GetDesc **GetEffect **GetName **GetTooltip **Self *} *DiplomaticStanceItem = { **GetStance **AccessSelf **CanClick **GetClickTooltip **GetStance **OnClick **Self *} *DiplomaticView = { **GetDefaultActionCategory **GetHorde **GetPlayer **GetTargetCountry **GetTargetProvince **AccessSelf **GetAEChange **GetAEChangeInfo **GetActions **GetCountries **GetDefaultActionCategory **GetDiplomaticPendingText **GetDiplomaticPendingTooltip **GetDiplomaticRange **GetDiplomaticRangeTooltip **GetDiplomaticRelations **GetHorde **GetNeighborIconFrame **GetPlayer **GetPreviousName **GetRegionIconFrame **GetStances **GetTargetCountry **GetTargetCountryTooltip **GetTargetProvince **GetTechnologies **HasDiplomaticPending **HideStances **IsShowStances **IsSorted **OnClose **OnPrevious **ResetHighlight **Self **ShowStances **Sort **ToggleNeighbor **ToggleRegion **ViewCharacters *} *Dockable = { **AccessSelf **Close **GetWindowFrame **IsCloseable **MouseFilter **Self **Title *} *EconomicPolicyGlue = { **AccessSelf **CanClick **GetIconFrame **GetName **GetTooltip **IsSelected **OnClick **Self *} *EconomyView = { **GetPlayer **AccessSelf **GetBalance **GetDeficitEffect **GetDeficitTooltip **GetExpense **GetIncome **GetNoDeficitTooltip **GetPlayer **GetPreviousName **GetTotalExpense **GetTotalIncome **HasDeficit **OnClose **OnPrevious **Self *} *EmitterNodeWindow = { **AccessSelf **ConfigureUserData **Self *} *EndGameView = { **AccessSelf **GetRank **GetText **OnExitToDesktop **OnExitToFrontEnd **OnObserve **Self *} *EndPrepConfirm = { **AccessSelf **Cancel **Confirm **Self *} *EnforcePeaceView = { **AccessSelf **GetWars **OnClose **Self *} *EnumSettingEntry = { **AccessSelf **AccessSetting **GetEnumString **GetGUIName **GetTooltip **IsSelected **Self *} *ErrorMessageBox = { **AccessSelf **GetErrorMessage **Hide **Self **Show *} *EthnicityItem = { **AccessSelf **GetName **Self *} *EventInfo = { **AccessSelf **GetAsWhoInfo **GetDate **GetName **Self *} *EventOption = { **AccessSelf **Effects **GetText **GetTooltip **IsHighlighted **Select **Self *} *EventTargetSetupContext = { **AccessVariableLists **AccessVariables **AccessSelf **Self *} *EventWindow = { **GetLeftPortraitCharacter **GetRightPortraitCharacter **AccessSelf **GetDebugInfo **GetDescription **GetEventPicture **GetEventPictureSize **GetLeftPortraitCharacter **GetRightPortraitCharacter **GetSignature **GetSigned **GetThemeIcon **GetTitle **GoToLocation **HasLeftPortraitCharacter **HasLocation **HasPortraitCharacters **HasRightPortraitCharacter **Self *} *ExpenseItem = { **AccessSelf **GetModifierIcon **GetModifierTooltip **GetModifierValue **GetName **GetPolicies **GetTooltip **GetValue **HasModifier **Self *} *ExportBonus = { **GetTradeGoods **AccessSelf **GetTooltip **GetTradeGoods **Self *} *EyeDropper = { **GetHoverSample **AccessSelf **PackedSamples **Self *} *EyeDropperPackedSample = { **GetSample **AccessSelf **GetChannel **Self *} *EyedropperMode = { **AccessSelf **IsSelected **Self *} *Family = { **GetCulture **GetReligion **MakeScope **AccessSelf **GetBackgroundColor **GetCulture **GetFamilyHead **GetMembers **GetMembersText **GetName **GetNumOfMembers **GetNumberOfExpectedJobs **GetNumberOfJobs **GetPowerBase **GetPowerBaseInfo **GetPrestige **GetPrestigeTooltip **GetReligion **GetWageTooltip **IsMinor **IsScorned **MakeScope **Self *} *FamilyGlue = { **GetFamily **AccessSelf **GetCharacters **GetFamily **Self *} *FamilyMember = { **GetCharacter **AccessSelf **GetCharacter **Self *} *FindProvinceItem = { **AccessSelf **AddHighlight **GetText **OnClick **Self *} *FindProvinceView = { **AccessSelf **GetExactMatchesFrame **GetProvinces **OnClose **OnExactMatchesClick **OnFindTextChanged **Self *} *ForeignTechItem = { **AccessSelf **GetIconFrame **GetLevel **GetLevelInfo **GetName **Self *} *FortFlipRestoreIcon = { **AccessSelf **GetProgress **GetTooltip **Self *} *FortMapIcon = { **GetSiege **AccessSelf **GetFrame **GetSiege **GetSiegeTooltip **GetTooltip **HasSiege **IsOccupied **OnClick **Self *} *Friend = { **AccessSelf **GetAvailabilityString **GetName **GetNameWithColor **GetUnreadMessageCount **HasUnreadMessages **RemoveWithConfirmation **Self **StartChat *} *FriendListWindow = { **AccessSelf **Hide **Self **ShouldBeShown **Show **ShowAddFriendWindow *} *FriendRequest = { **Accept **AccessSelf **GetName **Reject **Self *} *FriendSearchResult = { **AccessSelf **AddFriend **GetName **Self *} *Friends = { **AccessAvailabilityEntries **AccessFriendRequests **AccessFriendSearchResults **AccessFriends **AccessOutgoingFriendRequests **AccessSelf **CalcNumberOfOnlineFriends **GetAvailabilityStringForLocalAccount **GetLocalProfileName **GetSearchString **GetSelectedAvailabilityEntryIndex **HasIngoingFriendRequests **HasOutgoingFriendRequests **Search **Self **SetSearchString **SetSelectedAvailabilityEntryIndex **UpdateFriends *} *FrontEndCreditsView = { **AccessSelf **OnBack **Self *} *FrontEndLoadView = { **AccessSaves **AccessSelf **IsWindowEnabled **OnBack **OnDelete **OnLoad **Self **UpdateFilter *} *FrontEndMainView = { **AccessSelf **OnContent **OnCredits **OnMultiPlayer **OnNudge **OnQuit **OnSettings **OnSinglePlayer **Self *} *FrontEndMultiplayerView = { **AccessSelf **OnBack **OnHost **OnLoad **OnNewGame **Self *} *FrontEndSinglePlayerView = { **AccessSelf **ContinuePossible **ContinueTooltip **OnBack **OnContinue **OnLoad **OnNewGame **OnTutorial **Self *} *GUIAchievement = { **GetAchievement **AccessLockedTexture **AccessSelf **AccessTexture **GetAchievement **GetDescription **GetHappenedDescription **GetName **IsPossible **OnClick **Remove **Self *} *GameConfigurationWindow = { **AccessSelf **CanChangeConfiguration **DecreaseDifficulty **GetDifficulty **GetDifficultyToolTip **GetGenderRulesFrame **GetIronmanFrame **HasGenderRules **IncreaseDifficulty **IsIronman **Self **ToggleGenderRules **ToggleIronman *} *GameLobby = { **GetGameConfigWindow **AccessSelf **Self **StartGame *} *GeneItem = { **AccessSelf **GetName **Self *} *GenerationItem = { **AccessSelf **GetChildPortraitItems **Self *} *GfxSkin = { **AccessSelf **GetFolders **GetName **GetPath **GetTextures **Self *} *GoodsMessage = { **GetGoods **AccessSelf **GetGoods **Self *} *Government = { **AccessSelf **GetBonusDescription **GetDesc **GetName **GetTooltip **IsMonarchy **IsRepublic **IsTribal **Self *} *GovernmentSuccession = { **GetPrimaryHeir **GetSecondaryHeir **AccessSelf **GetPrimaryHeir **GetSecondaryHeir **GetSuccessors **Self *} *GovernmentView = { **GetCharacter **GetNextParty **GetPlayer **GetSenateLeader **AccessSelf **CanIncreaseLegitimacy **GetCentralizationChangeFrame **GetCentralizationChangeTooltip **GetCentralizationEffectInfo **GetCharacter **GetCharismaTooltip **GetClanLeaders **GetCurrentLaws **GetFinesseTooltip **GetIncreaseLegitimacyDesc **GetLeftSenate **GetLegitimacyChangeFrame **GetLegitimacyChangeTooltip **GetLegitimacyEffectInfo **GetLegitimacyTooltip **GetMartialTooltip **GetNextParty **GetNextPartyInfo **GetOfficeHolders **GetOfficeName **GetParties **GetPlayer **GetPreferredRetinueItems **GetPreviousName **GetRightSenate **GetRulerCorruption **GetRulerCorruptionToolTip **GetRulerPopularity **GetRulerPopularityToolTip **GetSenateLeader **GetSuccessionScore **GetSuccessionScoreInfo **GetTermDuration **GetTermDurationInfo **GetZealTooltip **IncreaseLegitimacy **IsShowGovernment **IsShowLaws **IsShowOffices **OnClose **OnPrevious **Self **ShowGovernment **ShowLaws **ShowOffices *} *GovernorPolicy = { **AccessSelf **GetName **GetTooltip **Self *} *Governorship = { **GetGovernor **GetGovernorOrRuler **MakeScope **AccessSelf **GetGovernor **GetGovernorOrRuler **GetName **GetPopulation **GetPopulationInfo **GetStatesInfo **GetTotalPopulation **GetUnitsInfo **HasUnits **IsCapitalRegion **MakeScope **Self *} *Graph = { **AccessSelf **Errors **HasErrors **Self *} *GraphInterfaceNodeWindow = { **AccessSelf **AddPin **Self *} *GraphPanel = { **AccessSelf **ClearSelection **CompoundNodeUpdated **Copy **Cut **Delete **Fit **InvertSelection **IsPasteable **IsRedoable **IsSaveable **IsUndoable **Load **New **Paste **PasteSkipOuter **Properties **Redo **Save **SaveAs **SelectAll **Self **SetZoom **ShowNodeSearch **Undo *} *Group = { **AccessSelf **AccessVisibleAchievements **CalcNumberOfUnlockedAchievements **GetName **GetNumberOfAchievements **IsCollapsed **Self **ToggleCollapsed *} *GuiContext = { **AccessSelf **GetScreenResolution **Self *} *GuiEditor = { **SelectionHistory **AccessSelf **GetSelectedAnchor **GetSelectedName **GetSelectedParentAnchor **GetSelectedType **HasWidgetSelected **HasWidgetSelectedParent **IsDescSelected **IsEnableAutosave **IsEnableEdit **IsEnableFilterFunctions **IsEnableFilterOrphanTypes **IsEnableFilterPromotes **IsEnableFilterTypes **IsEnableHierarchy **IsEnableOutsideParent **IsRedoable **IsUndoable **SelectNext **SelectPrevious **Self *} *GuiEditorCategory = { **AccessSelf **AddProperty **OpenFile **SelectDescription **Self *} *GuiEditorDockable = { **AccessSelf **OnClose **Self **Title *} *GuiEditorOutliner = { **AccessSelf **GetFilterCount **HasFilterMatches **IsDescTreeFiltered **IsShowOnlyActiveFile **OpenWindowMenu **Self **SetShowOnlyActiveFile *} *GuiEditorProperties = { **GuiEditor **AccessSelf **Add **CollapseCategories **IsShowAll **Self **SetPropertyFilter **SetShowAll *} *GuiEditorProperty = { **ToolProperty **AccessSelf **IsProperty **OpenDataPropertySelector **RemoveProperty **Self *} *Heightmap = { **AccessSelf **GetHeightmapSize **Self *} *HeightmapPainter = { **AccessSelf **GetSmoothAmount **Self **SetSmoothAmount *} *HeightmapPainterMode = { **AccessSelf **IsSelected **Self *} *HeightmapResolution = { **AccessSelf **ClearSelection **Decrease **GetRectangleSelect **Increase **InvertSelection **SelectAll **SelectedCount **Self *} *HeirSupportGlue = { **GetHeir **AccessSelf **GetHeir **GetTooltip **GetValue **Self *} *Heritage = { **GetModifier **AccessSelf **GetDesc **GetEffect **GetModifier **GetName **GetTooltip **Self *} *Horde = { **GetArmy **GetCulture **GetLeader **GetReligion **AccessSelf **GetArmy **GetCivilizationValue **GetCulture **GetLeader **GetLoot **GetName **GetOccupationCount **GetOccupationTooltip **GetPossibleSlaves **GetReligion **HasArmy **Self *} *Idea = { **AccessSelf **GetDesc **GetFullDescription **GetName **Self *} *IdeaGroupsArray = { **AccessSelf **GetIconTexture **GetItems **GetName **Self *} *IdeaItem = { **GetIdea **AccessSelf **CanBePicked **GetGroupMatchingTooltip **GetGroupTexture **GetIcon **GetPickInformation **IsMisMatch **IsValid **OpenSelection **Pick **Self *} *ImageImport = { **AcceptSelection **AccessSelf **Commit **DeltaTexture **Fit **IsCommitable **IsDeltaVisible **IsLoaded **IsSane **LoadStep **LoadSteps **OutputTexture **Self **Size **Skip **ToggleDeltaVisible **Zoom *} *InGameTopbar = { **AccessCoatOfArms **GetPlayer **AccessCoatOfArms **AccessSelf **GetFlagDesc **GetFlagEntity **GetMinorEventItems **GetPlayer **GetTutorialFrame **IsTutorialActive **OpenView **Self *} *IncomeItem = { **AccessSelf **GetModifierIcon **GetModifierTooltip **GetModifierValue **GetName **GetPolicies **GetTooltip **GetValue **HasModifier **Self *} *InteractionItem = { **AccessSelf **GetClickSound **GetName **GetSenateFrame **GetSenateTooltip **GetTooltip **HasSenate **IsEnabled **OnClick **OnSenateClick **Self *} *Invention = { **GetModifier **AccessSelf **GetLevel **GetModifier **GetRomanLevel **GetRomanTooltip **GetSpecialTooltip **IsSpecial **Self *} *InventionItem = { **GetInvention **AccessSelf **Buy **CanBuy **GetFrame **GetInvention **GetName **GetTooltip **Self *} *JominiGUISetting = { **AccessSelf **GetTooltip **Self **ShouldShow *} *JominiPasswordPopup = { **AccessSelf **OnDecline **OnSubmit **Self *} *JominiServer = { **AccessSelf **GetHasPassword **GetMaxPlayers **GetName **GetNumPlayers **GetStatus **GetVersion **IsSameVersion **Join **Self *} *JominiServerBrowserGui = { **AccessSelf **AccessServers **GetServers **IsCrossPlatformFilterSet **IsEmptyFilterSet **IsFullFilterSet **IsHasPasswordFilterSet **IsSameModsFilterSet **IsSameVersionFilterSet **JoinServerWithId **RefreshServers **Self **SetFilterText **SortNumPlayersAsc **SortNumPlayersDesc **SortPasswordAsc **SortPasswordDesc **SortServerNameAsc **SortServerNameDesc **SortStatusAsc **SortStatusDesc **SortVersionAsc **SortVersionDesc **ToggleCrossPlatformFilter **ToggleEmptyFilter **ToggleFullFilter **ToggleHasPasswordFilter **ToggleSameModsFilter **ToggleSameVersionFilter *} *JominiSettingsWindow = { **AccessActivePage **AccessActivePage **AccessPages **AccessSelf **HasChanged **Hide **RequireRestart **Restore **Save **SaveAndClose **Self **Show *} *LanguageEntry = { **AccessSelf **GetLanguage **Self *} *Law = { **GetModifier **AccessSelf **GetModifier **GetName **IsSuccession **Self *} *LawGroupItem = { **AccessSelf **GetClansFrame **GetClansTooltip **GetLaws **GetName **GetSenateFrame **GetSenateTooltip **HasClans **HasSenate **OnSenateClick **Self *} *LawItem = { **GetLaw **AccessSelf **CanEnact **Enact **GetFrame **GetLaw **GetName **GetTooltip **HasLaw **IsAllowed **Self *} *Layer = { **AccessSelf **Self *} *Ledger = { **AccessSelf **Filter **GetCharacters **GetCountries **GetInventions **GetPreviousName **GetRulers **GetStates **IsCharacterSorted **IsCountrySorted **IsFilterNo **IsFilterYes **IsFiltered **IsInventionsSorted **IsPageShown **IsRulersSorted **IsShowParty **IsStatesSorted **OnClose **OnPrevious **Self **ShowPage **SortCharacters **SortCountrys **SortInventions **SortRulers **SortStates *} *LoadIngameWindow = { **AccessSelf **Cancel **IsWindowEnabled **OnDelete **OnLoad **Self **UpdateFilter *} *LobbyPlayer = { **GetLobbyView **GetPlayable **AccessSelf **CanRemovePlayer **GetLoadingString **GetName **GetTransferProgress **HasPlayable **IsHotjoining **IsObserver **IsReady **RemovePlayer **Self **ShowReadyStatus *} *LobbyView = { **AccessSelectedPlayable **GetSelectedPlayable **GetServerInfo **AccessSelectedPlayable **AccessSelf **CanControlSelected **CanGoBack **CanReady **CanStart **ControlSelected **CopyServerID **GetControlToolTip **GetEnabledDLCs **GetEnabledMods **GetGoBackToolTip **GetOpenMultiplayerToolTip **GetReadyToolTip **GetSelectText **GoBack **HasEnabledDLCs **HasEnabledMods **HasGameConfigurationWindow **HasSelectedPlayable **HasServerInfo **IsObserver **IsReady **OpenGameConfigurationWindow **OpenMultiplayer **Players **Ready **Self **ShouldShowEnabledDLCs **ShouldShowEnabledMods **ShowHosting **ShowModifyServer **Start **StartToolTip **ToggleObserve **ToggleShowEnabledDLCs **ToggleShowEnabledMods **UnReady *} *LogEntry = { **AccessSelf **GetColor **GetText **GetTime **Self *} *MPConfig = { **AccessSelf **GetOfflinePlayerToolTip **GetPrivateToolTip **GetPublicToolTip **IsCrossplayChecked **IsHotjoinAutoAccept **IsOffline **IsPrivate **IsPublic **Self **SetOffline **SetPrivate **SetPublic **ToggleCrossplay **ToggleHotjoinAutoAccept *} *MacroBuilderBuildInProvince = { **AccessSelf **GetBuildableGlueItems **GetModificationHeaders **IsInProvinceMode **IsProvincesSorted **OnBack **Self **SortProvinces *} *MacroBuilderPage = { **AccessSelf **GetIconTexture **GetName **GetTooltip **IsActive **OnActivate **Self *} *MacroBuilderProvinceBuildable = { **AccessSelf **GetCanBeBuiltAmount **GetIconTexture **GetName **GetPrice **GetPriceTooltip **GetProvinceTooltip **GetTooltip **IsEnabled **IsSelected **OnClick **Self *} *MacroBuilderTradeGood = { **AccessSelf **GetIconTexture **GetName **GetTooltip **IsEnabled **IsSelected **OnClick **Self *} *MacroBuilderTradeGoodsGroup = { **AccessSelf **GetName **GetTooltip **GetTradeGoodsModel **Self *} *MacroBuilderView = { **AccessActivePage **GetActivePage **GetBuildInProvince **AccessActivePage **AccessSelf **GetActivePage **GetBuildInProvince **GetBuildInProvinceModel **GetPages **GetTradeGoodsModel **IsLayoutActive **OnClose **Self *} *MapAnimatedText = { **AccessSelf **Done **GetText **Self *} *MapEditor = { **AccessSelf **CanToggleMaterialVisibility **Exit **Import **IsEnabled **IsRedoable **IsSavable **IsUndoable **Redo **Save **SaveAs **Self **Undo *} *MapObjectMask = { **AccessSelf **GetName **GetTextValidator **GetThumbnail **IsSelected **Self **SetName **SetSelected *} *MapObjectPainter = { **AccessSelf **GetTextValidator **MaskList **Self *} *MapObjectPainterMode = { **AccessSelf **IsSelected **Self *} *MapObjectPainterOptions = { **AccessSelf **GetMaskOpacity **GetPaintValue **IsCurrentBlendMode **Self **SetBlendMode **SetMaskOpacity **SetMaskOpacityStr **SetPaintValue **SetPaintValueStr *} *MapObjectTool = { **MoveTool **SelectTool **AccessSelf **GetCurrentToolDescription **GetCurrentToolTitle **IsCurrentToolShowingTooltip **RotateRandom **Self *} *Material = { **AccessSelf **GetDiffuseTexture **GetName **GetThumbnail **IsHighlighted **IsLocked **IsSelected **Self **ToggleHighlight **ToggleLocked **ToggleSelected *} *MaterialBrowser = { **GetCurrentMaterial **AccessSelf **Apply **Cancel **GetCurrentMaterialsList **GetSearchFilter **IsAnyMaterialSelected **IsMaterialDisabled **IsMaterialSelected **Self **SetSearchFilter **ToggleMaterialSelected *} *MaterialEntry = { **GetMaterial **AccessSelf **GetValue **IsVisible **Self *} *MaterialMix = { **AccessMaterials **AccessSelf **CanAddMaterialEntry **GetMaterials **GetMaterialsCount **GetName **IsPersistent **Self **SetValue **TogglePersistence *} *MaterialMixBrush = { **GetHoverSample **AccessSamples **AccessSelf **ChangeSampleEntryComposition **Delete **EndSampleCompositionEdit **IsSampling **IsSelected **RenameSample **Samples **Self **StartSampleCompositionEdit **ToggleSampleEntryLock **ToggleSamplePersistence **ToggleSelected *} *MaterialMixEntry = { **AccessMaterial **GetMaterial **AccessSelf **GetPercentageValue **GetValue **GetValueAsText **IsLocked **Self **SetPercentageValue **ToggleLocked *} *MaterialPaintingMode = { **AccessSelf **IsEraserSelected **IsPainterSelected **IsSelected **Self **ToggleEraser *} *Materials = { **AccessSelf **GetList **List **SelectFirst **SelectLast **SelectNext **SelectPrevious **Self **ToggleHighlight **ToggleLocked *} *MaterialsSample = { **AccessSelf **Entries **GetX **GetY **Self *} *Mercenary = { **GetCommander **GetEmployer **GetHome **GetUnit **AccessSelf **GetCommander **GetEmployer **GetHome **GetMaintenanceInfo **GetUnit **IsEmployed **Self *} *MercenaryItem = { **GetMercenary **AccessSelf **CanFire **CanHire **GetButtonTooltip **GetFireButtonTooltip **GetFlagTooltip **GetMaintenance **GetMercLocName **GetMercenary **GetStrengthTooltip **GetSubUnitCounts **GetVisualStrength **OnClick **OnGoto **Self *} *MercenaryRef = { **AccessSelf **Self *} *MercenaryView = { **AccessSelf **Filter **GetFilteredMercenaries **GetPreviousName **IsFilterNo **IsFilterYes **IsFiltered **IsShowArmy **OnClose **OnPrevious **Self **ShowArmy **ShowNaval *} *Message = { **AccessSelf **GetAcceptButtonText **GetDeclineButtonText **GetText **GetTitle **HasOnAccept **HasOnDecline **OnAccept **OnDecline **Self *} *MessageLog = { **AccessSelf **GetMessages **OnClose **Self *} *MessageMenuItem = { **AccessSelf **GetLog **GetPause **GetPopup **GetShowOnMap **GetText **Self **SetLog **SetPause **SetPopup **SetShowOnMap *} *MessageSettingItem = { **AccessSelf **GetText **IsChecked **OnCheck **Self *} *MessageSettings = { **AccessSelf **Close **GetItems **GetTitle **Save **Self *} *MessageSettingsMenu = { **AccessSelf **Close **GetItems **Reset **Save **Self **UpdateFilter *} *MigratingPopItem = { **GetChange **GetPop **AccessSelf **GetChange **GetPop **Self *} *MilitaryBonus = { **GetBonus **AccessSelf **GetBonus **GetCompleteDescription **GetName **Self *} *MilitaryBonusPath = { **GetEndbonus **AccessSelf **GetDesc **GetEndbonus **GetMembers **GetName **Self *} *MilitaryConstruction = { **AccessSelf **CancelConstruction **GetAdditionalInformation **GetDurationInformation **GetName **GetProgress **Self *} *MilitaryConstructionIcon = { **AccessSelf **GetProgress **GetTooltip **GetType **Self *} *MilitaryTradition = { **GetStartBonus **AccessSelf **GetName **GetPaths **GetStartBonus **GetTooltip **Self *} *MilitaryView = { **GetPlayer **AccessSelf **GetPlayer **GetPreviousName **GetSubUnitCounts **IsShowArmyStats **IsShowNavyStats **IsShowTraditions **OnClose **OnPrevious **Self **ShowArmyStats **ShowNavyStats **ShowTraditions *} *MinorEventItem = { **AccessSelf **GetDaysRemaining **GetDefaultOptionTooltip **GetTitle **OnClick **OnRightClick **Self *} *MissionItem = { **AccessSelf **GetAbortTooltip **GetButtonDetails **GetButtonTooltip **GetCompleteTooltip **GetCompletionCriteriaDescription **GetDescription **GetImage **GetImageTooltip **GetRewardsDescription **GetStartTooltip **GetTitle **IsAbortAllowed **IsCompleteAllowed **IsSelected **IsStartAllowed **OnAbort **OnComplete **OnSelect **OnStart **Self *} *MissionLineItem = { **AccessSelf **GetFrom **GetLineFrom **GetLineTo **GetPoints **GetPointsInContainer **GetPosition **GetSize **GetTo **IsFromNodeVirtual **IsToNodeVirtual **Self *} *MissionTaskItem = { **AccessSelf **GetIcon **GetKey **GetMutuallyExclusiveTooltip **GetPosition **GetProgress **GetProgressTooltip **GetText **GetTooltip **HasDependencies **IsBypassed **IsCompleted **IsFinal **IsInProgress **IsInstant **IsMutuallyExclusive **IsPossible **IsPreventedBy **IsPreventedByHighlightedTask **OnClick **OnMouseEnter **OnMouseLeave **Self *} *MissionView = { **GetActiveMission **GetSelectedMission **AccessSelf **GetActiveMission **GetAvailableMissions **GetHeaderImage **GetLineItems **GetPreviousName **GetSelectedMission **GetTaskItems **HasAvailableMission **IsActiveMissionVisible **IsMissionSelectionVisible **IsWindowEnabled **OnClose **OnPrevious **Self *} *MixBrushMode = { **AccessSelf **IsSelected **Self *} *ModificationItem = { **AccessSelf **GetDifference **GetDifferenceFormatted **GetIcon **GetKey **GetName **GetNewValue **GetNewValueFormatted **GetOldValue **GetOldValueFormatted **GetTextIcon **Self *} *Modifier = { **AccessSelf **BuildIconSummary **BuildIconSummaryCondensed **BuildIconSummaryCondensedOneLine **GetIcon **GetToolTip **Self *} *MoveTool = { **AccessSelf **IsEditHeightOffset **Self **SetEditHeightOffset *} *MultiUnitWindow = { **GetFirstUnit **AccessSelf **BuildMergeTooltip **BuildReorgTooltip **BuildSelectObjectiveTooltip **CanMerge **CanReorg **CanSelectObjective **GetFirstUnit **GetInfo **GetTotalUnitStrength **GetTotalUnitStrengthTooltip **GetUnits **IsArmy **OnClose **OnMerge **OnReorg **OnSelectObjective **Self *} *MultiplayerSetupWindow = { **AccessMPConfig **GetMPConfig **AccessSelf **CanHost **Cancel **GetDefaultServerName **GetDefaultServerPassword **Host **HostToolTip **Self **ShouldShowMPConfig *} *NewBornMessage = { **GetCharacter **AccessSelf **GetCharacter **Self *} *Node = { **AccessSelf **ErrorColor **Name **Self **Texture **Tooltip *} *NodeError = { **AccessSelf **GoTo **Message **Node **Self *} *NodeLine = { **AccessSelf **Color **From **Position **Self **Size **To *} *NodePin = { **AccessSelf **Color **Highlight **IsInlinedNodeConnected **Name **Self **TypeColor **TypeText *} *NodeWindow = { **AccessSelf **Close **NameDialog **Self *} *NonRegisteredDockable = { **AccessSelf **GetID **Self *} *Nudger = { **AccessSelf **DeleteSelected **Deselect **IsMultiSpawnEnabled **IsSelectedDone **IsShowProgress **OnTypeClicked **Self **SetAllLocked **SetMultiSpawnEnabled **SetSelectedDone **SetShowProgress *} *NudgerMode = { **AccessSelf **IsSelected **Self *} *ObjectBrowser = { **AccessSelf **CopyAsCSV **ForceUpdate **GetFilterString **GetNumObjectsFiltered **GetNumObjectsTotal **GetProviders **GetSelectedProvider **GetSelectedView **GetViews **HasConfig **IsObjectSelected **IsOutputFlattened **IsWaitingForProvider **RequestUpdate **SelectProvider **SelectView **Self **SetFilterString **SetObjectSelected **ToggleObjectSelected **ToggleOutputFlattened *} *ObjectBrowserView = { **AccessSelf **Name **Self *} *ObjectInspector = { **AccessPluginEntries **AccessSelf **GetObjectName **GetTypeName **Self *} *ObjectInspectorDockable = { **AccessSelf **Detach **IsAttached **Self *} *ObjectInspectorPlugin = { **AccessSelf **GetErrorMessage **GetTitle **HasError **Self *} *ObjectProvider = { **AccessSelf **Name **RequestUpdate **Self *} *OfferPeaceWindow = { **GetActive **GetPassive **AccessSelf **GetAcceptanceFrame **GetAcceptanceTooltip **GetActive **GetAllies **GetCategories **GetDemandText **GetDesc **GetEnemies **GetEnforceableDesc **GetEnforceableFrame **GetPassive **GetPeaceTreaties **GetTitle **GetTotalAgressiveExpansion **GetTotalAgressiveExpansionDesc **GetTotalCost **IsAutoEnforceAvailable **IsDemanding **IsEnforceable **IsSorted **IsStabhit **OnAccept **OnAcceptEnabled **OnAcceptTooltip **OnDecline **OnDemand **OnOffer **OnResetPeaceOffer **OnSuggestPeaceOffer **Self **Sort **WillInheritWars *} *Office = { **AccessSelf **GetCulturalName **GetName **GetRequiredSkill **Self *} *OfficeHolderItem = { **GetCharacter **GetModifier **GetOffice **AccessSelf **CanChange **ChangeHolder **GetChangeTooltip **GetCharacter **GetLoyaltyInformation **GetModifier **GetName **GetNameDesc **GetOffice **GetSkillTooltip **GetTooltip **HasHolder **Self *} *Omen = { **GetIcon **AccessSelf **GetDesc **GetEffect **GetIcon **GetName **Self *} *OmenItem = { **GetOmen **AccessSelf **CanInvoke **GetDesc **GetFlavor **GetInvokeReason **GetName **GetOmen **Invoke **Self *} *OptionEffectItem = { **GetTraitItem **AccessSelf **AffectedByTrait **GetTraitItem **IsCritical **IsDeath **IsGain **IsLoss **IsTrait **Self *} *OutgoingFriendRequest = { **AccessSelf **GetName **Remove **Self *} *Outliner = { **AccessSelf **GetCategories **OnShowSettings **Self *} *OutlinerCategory = { **AccessSelf **GetItemCount **GetItems **GetName **GetTooltip **IsCollapsed **IsVisible **Self **ToggleCollapsed **ToggleVisible *} *OutlinerItem = { **AccessSelf **GetIcon **GetStatus **GetStatusPercent **GetText **GetTooltip **IsStatusProgress **IsStatusText **OnClick **OnRightClick **Self *} *OutlinerSettings = { **AccessSelf **GetCategories **OnClose **Self *} *OutputEntry = { **AccessSelf **GetInputTextures **GetPath **IsValid **Self *} *OverviewView = { **GetPlayer **AccessSelf **GetCountryModifiers **GetGovBonusFrame **GetGovBonusTooltip **GetIdeaItems **GetPlayer **GetPopCultures **GetPopReligions **GetPopTypes **GetPowerBaseInfo **GetPreviousName **GetStates **IsSorted **OnClose **OnPrevious **Self **Sort *} *OverwriteSaveWindow = { **AccessSelf **Cancel **Confirm **GetText **Self *} *POPSCreateAccount = { **AccessSelf **CanCreateAccount **CreateAccount **GetAddressLineOne **GetAddressLineTwo **GetCity **GetCountries **GetCreatedAccount **GetDays **GetEmail **GetErrorMessage **GetFirstName **GetLanguages **GetLastName **GetMonths **GetOptedIntoMarketingChecked **GetPassword **GetPhone **GetSelectedCountryIndex **GetSelectedDayIndex **GetSelectedLanguageIndex **GetSelectedMonthIndex **GetSelectedYearIndex **GetState **GetYears **GetZipCode **Hide **IsCreatingAccount **OnCountryChanged **OnDayChanged **OnLanguageChanged **OnMonthChanged **OnOptedIntoMarketingToggled **OnYearChanged **Self **SetAddressLineOne **SetAddressLineTwo **SetCity **SetEmail **SetFirstName **SetLastName **SetPassword **SetPhone **SetState **SetZipCode **Show **ShowPP **ShowToU *} *POPSLoginView = { **AccessSelf **GetEmail **GetErrorMessage **GetLoginString **GetPassword **Hide **IsLoggingIn **IsValidLoginInfo **Login **Self **SetEmail **SetPassword **Show *} *POPSStatusWidget = { **AccessSelf **ConnectAccount **DisconnectAccount **GetLoginStatus **Hide **IsAccountConnected **IsBusy **IsLoggedIn **IsLoggingIn **IsOffline **Logout **Self **Show **SupportsConnectAccount **ToggleCreateAccountWindow **ToggleCreateProfileWindow **ToggleLoginWindow *} *ParametricSelect = { **AccessSelf **IsHeightDeltaEnabled **IsHeightRangeEnabled **Select **Self **SetHeightDeltaMax **SetHeightDeltaMin **SetHeightRangeMax **SetHeightRangeMin **Toggle *} *ParticleUserData = { **AccessSelf **Id **IsSelected **Label **Remove **Self **ToggleSelected **TypeName **TypeSize *} *Party = { **GetCountry **GetLeader **MakeScope **AccessSelf **GetCountry **GetLeader **MakeScope **Self *} *PartyImpact = { **AccessSelf **GetInfoForPlayer **Self *} *PartyItemGlue = { **GetPartyLeader **GetType **AccessSelf **CanEndorse **Endorse **GetEndorseReason **GetInPowerInfo **GetPartyLeader **GetPartyName **GetSenateSeats **GetSenateSupportDesc **GetTooltip **GetType **IsInPower **Self *} *PartyType = { **AccessSelf **GetName **Self *} *PauseMenu = { **AccessSelf **ExitToDesktop **ExitToFrontend **IsAchievementsAvailable **IsMainWindowEnabled **LoadIngame **LoadIngameTooltip **OpenAchievements **OpenMessageSettings **OpenMultiplayer **OpenPrivacyPolicy **OpenSettings **Resume **Save **Self *} *PdxCoreSetting = { **AccessSelf **RequireRestart **Self *} *PdxGuiFoldOut = { **AccessSelf **Fold **IsFolded **IsUnfolded **Self **SetFoldState **Toggle **Unfold *} *PdxGuiTableRow = { **AccessSelf **GetIndex **Self *} *PdxGuiTreeTable = { **AccessSelf **CanExpand **Expand **GetDepth **GetIndent **GetNumChildren **IsExpanded **Self **ToggleExpand **Unexpand *} *PdxGuiWidget = { **AccessChild **AccessParent **FindChild **AccessParent **AccessSelf **FindChild **GetRawShortcut **GetShortcut **Hide **InterruptAnimation **InterruptThenTriggerAnimation **Self **Show **StackBottom **StackTop **TriggerAnimation *} *PdxProfiler = { **GetName **AccessSelf **Self *} *PdxSetting = { **GetSettingPromoted **AccessSelf **AccessSetting **GetSetting **GetTitle **HasChanged **Self *} *PdxSettingsWindow = { **AccessSelf **HasChanged **OnCancel **OnRestore **OnSave **RequiresRestart **Self *} *PdxSettingsWindowCategory = { **AccessSelf **GetName **Self *} *PdxSettingsWindowScopedCategory = { **GetCategory **AccessSelf **Self *} *PdxValueSetting = { **AccessSelf **GetFormatedValue **GetValue **Self *} *PeaceOfferCategory = { **AccessSelf **GetIcon **GetIconFrame **GetName **GetTooltip **IsEnabled **IsSelected **OnClick **Self *} *PeaceOfferParticipant = { **GetCountry **AccessSelf **GetCountry **GetTooltip **OnClick **Self *} *Playable = { **GetCountry **AccessSelf **Self *} *PlayerJoinRequest = { **Accept **AccessSelf **GetPlayerName **Reject **Self *} *Pop = { **GetCulture **GetProvince **GetReligion **GetType **MakeScope **AccessSelf **GetCulture **GetName **GetProvince **GetReligion **GetType **MakeScope **Self *} *PopChange = { **GetChange **GetPop **GetTarget **AccessSelf **GetChange **GetPop **GetProgress **GetTarget **Self *} *PopCultureItem = { **AccessSelf **GetColor **GetSize **GetTooltip **Self *} *PopItem = { **GetPop **AccessSelf **GetCount **GetHappyness **GetHappynessTooltip **GetIconTexture **GetPop **Self *} *PopReligionItem = { **AccessSelf **GetColor **GetName **GetSize **Self *} *PopType = { **AccessSelf **GetFullDescription **GetName **Self *} *PopTypeItem = { **AccessSelf **GetColor **GetName **GetSize **Self *} *PopupMenu = { **AccessSelf **GetModel **Self *} *PopupMenuItem = { **AccessSelf **GetText **GetTooltip **IsEnabled **OnClick **Self *} *PortMapIcon = { **AccessSelf **GetBackgroundFrame **GetLabel **GetTooltip **HasVisibleShips **OnClick **Self **ShouldBeHighlighted **ShouldBeShown *} *Portrait3dView = { **AccessSelf **Close **GetPortraitContext **GetPortraitEntity **Self *} *PortraitEditorWindow = { **GetCharacter **GetChildGenerator **GetSelectedEthnicityItem **GetSelectedGeneItem **AccessSelf **Close **GetAge **GetAgePercent **GetCurrentGeneAccessoryString **GetDNA **GetPortraitTexture **GetSelectedGeneTemplateColorX **GetSelectedGeneTemplateColorY **GetSelectedGeneTemplateStrength **GetSliderMaxValue **GetSliderMinValue **HasAnySliders **IsCurrentContentTab **IsSelectedAccessoryGene **IsSelectedColorGene **IsSelectedMorphGene **IsSliderMode **IsSliderPortraitType **OnAgeChanged **OnChangeEthnicityLeft **OnChangeEthnicityRight **OnChangeGeneLeft **OnChangeGeneRight **OnChangeSubGeneItemLeft **OnChangeSubGeneItemRight **OnCopyDNA **OnGenerateFromEthnicity **OnGenerateFromEthnicityExcept **OnPasteDNA **OnResetDNA **Open3dView **ResetSliders **Self **SetContentTab **SetSliderMode **SetSliderPortraitType *} *PortraitTooltip = { **AccessSelf **Self *} *PreferredRetinueItem = { **GetType **AccessSelf **CanClick **GetTooltip **GetType **OnClick **Self *} *PreferredUnitItem = { **GetType **AccessSelf **CanClick **GetTooltip **GetType **OnClick **Self *} *ProgressInterface = { **AccessSelf **GetLoadTip **GetProgress **Self *} *Province = { **GetArea **GetController **GetCulture **GetCurrentGrowthPop **GetDominantCulture **GetDominantReligion **GetHorde **GetNextBuilding **GetOwner **GetPopActivity **GetRank **GetReligion **GetState **GetTerrain **GetTimedModifier **GetTradeGoods **MakeScope **AccessSelf **Custom **GetActivityInformation **GetActivitySpeed **GetActivitySpeedTooltip **GetActivityStatus **GetActualGarrison **GetAllowedAmountOfBuildingLevels **GetAppliedAttrition **GetArea **GetBarbarianPower **GetBarbarianPowerChange **GetBarbarianPowerShortTooltip **GetBarbarianPowerTooltip **GetBuildFinishedTooltip **GetBuildProgress **GetBuildingConstructions **GetBuildingLevelInformation **GetBuildingProgress **GetCivilizationMapTooltip **GetCivilizationTooltip **GetCivilizationValue **GetCohortsNeededForSiege **GetCommerce **GetCommerceDescription **GetController **GetCulture **GetCultureBreakdown **GetCurrentGrowthPop **GetCurrentIncome **GetCurrentManpowerIncome **GetCurrentManpowerIncomeDescription **GetCurrentPopGrowthStatus **GetCurrentPopRatio **GetCurrentResearch **GetCurrentResearchDescription **GetDesiredPopRatio **GetDesiredPopRatioInfo **GetDominantCulture **GetDominantReligion **GetFoodIncome **GetFoodValueTooltip **GetFortLevel **GetFortLevelTooltip **GetFortificationTooltip **GetGarrison **GetGarrisonPercentage **GetGarrisonTooltip **GetGrowthInformation **GetHorde **GetId **GetImpactOnStateLoyalty **GetImpactOnStateLoyaltyTooltip **GetIncomeDescription **GetLocalCivilizationCap **GetLocalCivilizationCapTooltip **GetLocalCivilizationPercent **GetMilitaryConstructions **GetModifierPureValue **GetModifierTooltip **GetModifierValue **GetName **GetNextBuilding **GetNumGoodsProduced **GetNumOfCurrentHoldings **GetNumOfPossibleHoldings **GetOccupierInfo **GetOwner **GetPopActivity **GetPopHappyFrame **GetPopHappyInformation **GetPopulation **GetPopulationBreakdown **GetPopulationCapacityInfo **GetPopulationCapacityValue **GetPopulationInfo **GetPopulationTooltip **GetProvince **GetRank **GetReligion **GetReligionBreakdown **GetShortUnrestDescription **GetSize **GetState **GetStateCapitalTooltip **GetTag **GetTemporaryModifiers **GetTerrain **GetTerrainName **GetTimedModifier **GetTotalAmountOfBuildingLevels **GetTradeGoods **GetUnrest **GetUnrestDescription **GetVariableExpiry **HasBuildingConstruction **HasCityStatus **HasOwner **HasPirateHaven **HasPopActivity **HasPopulation **HasSiege **HasTimedModifier **IsCapital **IsOccupied **IsPopChanging **IsPopDeclining **IsPopGrowing **IsStateCapital **MakeScope **Self *} *ProvinceRank = { **AccessSelf **GetDescription **GetName **GetRankTooltip **Self *} *ProvinceViewModifierItem = { **GetModifier **AccessSelf **Exists **GetModifier **Self *} *ProvinceWindow = { **AccessProvince **GetProvince **GetState **AccessSelf **BuildBuilding **CanBeColonized **CanBuildBuilding **CanBuildShips **CanChangeGovernor **CanChangePolicy **CanMigrate **CanOpenTradeWindow **CanTransferOccupation **ChangeGovernor **ChangePolicy **CreateTradeRoute **GetAppliedAttrition **GetAttritionDescription **GetBuildBuildingTooltip **GetBuildings **GetChangeGovernorTooltip **GetColonizeTooltip **GetControllerTooltip **GetHoldingsCount **GetHoldingsOwners **GetMigrateTooltip **GetModifiers **GetOwnerTooltip **GetPopCultures **GetPopReligions **GetPopTypes **GetProducedTradeGoodsInfo **GetProvince **GetProvinceList **GetState **GetSupplyLimit **GetSupplyLimitDescription **GetTradeRouteTooltip **GetTransferOccupationTooltip **HasNoOwner **HasProvince **HasState **IsPlayerProvince **Migrate **OnClose **OpenDiplomacy **QuickColonize **Self **ShowBuildArmies **ShowBuildNavies **ShowMigrateButton **ShowPopDetails **ShowSiege **TransferOccupation *} *QuickAccessBar = { **AccessSelf **DropSlot **QuickActionApply **QuickActionDesc **QuickActionEnabled **QuickActionIcon **Self *} *RansomPrisonerWindow = { **AccessSelf **CanAccept **GetAcceptanceFrame **GetAcceptanceTooltip **GetDesc **GetPrisoners **GetTitle **OnAccept **OnDecline **OnPriceChanged **Self *} *Region = { **MakeScope **AccessSelf **GetName **GetTag **MakeScope **Self *} *RelationDescItem = { **GetCountry **AccessFlagIcon **AccessSelf **GetCountry **GetFlagFrame **GetToolTip **OnClick **Self *} *RelationTypeItem = { **AccessIcon **AccessSelf **GetRelations **GetToolTip **Self *} *Religion = { **MakeScope **AccessSelf **GetName **GetTooltip **MakeScope **Self *} *ReligionView = { **GetPlayer **AccessSelf **CanReduceWarExhaustion **GetOmens **GetPlayer **GetPreviousName **GetReduceWarExhaustionTooltip **GetReligions **GetWarExhaustionChangeFrame **GetWarExhaustionChangeTooltip **GetWarExhaustionPercentage **GetWarExhaustionTooltip **OnClose **OnPrevious **ReduceWarExhaustion **Self **StabThePig *} *RemoveFriendConfirmWindow = { **AccessSelf **ConfirmRemove **Hide **Self **ShouldBeShown **Show *} *ReorgWindow = { **GetLeft **GetRight **AccessSelf **GetLeft **GetLeftList **GetLeftTypeList **GetRight **GetRightList **GetRightTypeList **OnClose **Self *} *RepackWindow = { **AccessSelf **GetCurrentTileSize **Repack **Self **SetTileSize **ShouldWrapX **Toggle **ToggleShouldWrapX *} *ReplayController = { **AccessSelf **OnAccelerate **OnDecelerate **OnMaxBackward **OnMaxForward **OnRewind **OnStop **OnToEnd **Self *} *ResignConfirmationWindow = { **AccessSelf **Cancel **Confirm **GetConfirmButtonText **GetText **Self *} *RulerItem = { **GetCharacter **GetPartyType **AccessSelf **GetCharacter **GetEndDate **GetPartyType **GetRulerTitle **GetStartDate **Self *} *Savable = { **AccessSelf **Error **Filename **HasError **HasWarning **IsFilenameModifiable **IsModified **IsRevertible **Location **LocationTooltip **RevertLocation **Self **SetFilename **SetLocation **SetModified **Warning *} *SavableGroup = { **AccessSelf **HasError **HasWarning **IsExpanded **IsModified **IsModifiedIndeterminable **IsRevertible **Location **RevertLocation **Savables **Self **SetLocation **SetModified **Title **ToggleExpanded *} *SaveDialog = { **AccessSelf **FindGroupLocation **FindLocation **Groups **SavableCount **Self *} *SaveGameItem = { **AccessSelf **GetDate **GetMissingDLCString **GetName **GetPlayerName **GetRealDate **GetVersionName **HasMissingDLC **IsCloudSave **IsDifferentVersion **IsEnabled **IsIronman **Select **Self *} *SaveListWindow = { **AccessSaves **AccessSelf **Self *} *SaveNameWindow = { **AccessSelf **CanToggleCloudSaves **Cancel **CloudSaveTooltip **GetCloudSaveFrame **GetDefaultSaveName **GetSaveErrors **IsSaveNameOk **IsSaveOk **IsWindowEnabled **OnCloudSaveClick **Save **Self **UpdateFilter *} *SavedEventTargets = { **AccessSelf **Self *} *Scope = { **AreaDefinition **Char **CharacterJob **Combat **Country **Culture **CultureGroup **Family **From **GetCharacter **GetCountry **GetProvince **GetState **GetVariable **Governorship **Party **Pop **Province **Region **Religion **Siege **State **SubUnit **Unit **Var **AccessSelf **AreaDefinition **Char **CharacterJob **Combat **Country **Culture **CultureGroup **Family **From **GetCharacter **GetCountry **GetFlagName **GetList **GetProvince **GetState **GetValue **GetValueWithDefault **Governorship **Party **Pop **Province **Region **Religion **Self **Siege **State **SubUnit **Unit **VarRemaining *} *ScopeDebugData = { **AccessSelf **GetDebugInformation **GetRawID **GetTypeData **GetTypeID **GetTypeName **IsValid **Self **SupportsVariables *} *ScopeDebugInspectorPlugin = { **GetScopeData **AccessSelf **Self *} *ScopeObjectEditor = { **AccessSelf **AsBool **AsColor **AsString **GetID **GetSelectedType **GetTypeData **GetValue **GetVariableTypes **IsBool **IsColor **IsFlag **IsNumber **IsReference **Self **SetColor **SetFromString **SetIDFromString **SetSelectedType **SetTypeDataFromString **ToggleBool *} *ScopeObjectProvider = { **AccessSelf **GetError **GetFilteredResultCount **GetTotalResultCount **GetTriggerString **HasError **Self **SetTriggerString **UpdateFilter *} *ScopeObjectType = { **AccessSelf **GetName **Self *} *ScopedJominiSettingsCategory = { **AccessCategory **GetCategory **AccessSelf **Self *} *ScopedJominiSettingsPage = { **AccessPage **GetPage **AccessSelf **Self *} *ScoreView = { **AccessSelf **GetCountries **GetScoreRank **OnClose **Self *} *ScriptRunnerInspector = { **AccessEffectResult **AccessEventTargets **AccessTriggerResult **AccessSelf **GetEffect **GetTrigger **ParseEffect **RunEffect **RunTrigger **Self **SetEffect **SetTrigger **ShouldModifyEventTargets **ToggleModifyEventTargets *} *ScriptRunnerResult = { **AccessSelf **GetResult **GetTooltip **HasResult **IsMissingTooltip **IsOutputVisible **IsValid **Self **ToggleOutputVisible *} *ScriptedGui = { **AccessSelf **BuildTooltip **Execute **ExecuteTooltip **IsShown **IsShownTooltip **IsValid **IsValidTooltip **Self *} *SelectClaim = { **GetState **AccessSelf **GetCostTooltip **GetState **OnClick **Self **ZoomTo *} *SelectCommanderWindow = { **AccessSelf **CanDetachCommander **Close **DetachCommander **GetDetachCommanderTooltip **Self *} *SelectEnforcePeace = { **AccessSelf **GetAcceptanceFrame **GetAcceptanceTooltip **GetName **GetTooltip **OnClick **Self *} *SelectFabricateClaimWindow = { **AccessSelf **GetProvinces **OnClose **Self *} *SelectGovernorPolicy = { **GetGovernorOrRuler **GetGovernorPolicy **AccessSelf **GetGovernorOrRuler **GetGovernorPolicy **GetTooltip **IsEnabled **OnClick **Self *} *SelectGovernorPolicyWindow = { **AccessSelf **GetGovernorPolicys **GetTitle **OnClose **Self *} *SelectGovernorWindow = { **AccessSelf **CanDetachCharacter **Close **DetachCharacter **Self *} *SelectImportDestinationWindow = { **GetGoods **AccessSelf **Close **GetGoods **GetStates **Self *} *SelectInterveneWindow = { **AccessSelf **GetWars **OnClose **Self *} *SelectMapModesGlue = { **AccessSelf **GetMapModeDesc **GetMapModeIcon **GetMapModeKey **GetMapModeName **IsSelected **OnClick **Self *} *SelectMapModesView = { **AccessSelf **GetMapModes **GetTitle **OnClose **Self *} *SelectMoveGlue = { **GetPop **AccessSelf **CanMove **GetCount **GetPop **GetTooltip **OnClick **Self *} *SelectMoveWindow = { **AccessSelf **GetTargets **OnClose **Self *} *SelectNewIdeaWindow = { **GetPlayer **AccessSelf **Close **GetIdeaGroups **GetPlayer **Self *} *SelectObjective = { **AccessSelf **GetDesc **GetIcon **GetName **OnSelect **Self *} *SelectObjectiveWindow = { **AccessSelf **CanDeselectRegions **CanSelectRegions **DeselectRegions **GetObjectives **GetSelectedRegionText **OnClose **Self *} *SelectOfficeWindow = { **AccessSelf **CanDetachCharacter **Close **DetachCharacter **GetDetachTooltip **Self *} *SelectParticleUserDataDialog = { **AccessSelf **DataModel **Self *} *SelectPeaceTreaty = { **AccessSelf **GetAgressiveExpansion **GetAgressiveExpansionInfo **GetCost **GetCostInfo **GetInfo **GetName **HasAgressiveExpansion **IsEnabled **IsSelected **OnClick **Self **WillInheritWars *} *SelectPreferredUnitGlue = { **GetPreferredUnit **AccessSelf **GetPreferredUnit **OnClick **Self *} *SelectPreferredUnitWindow = { **AccessSelf **GetPreferredUnits **GetTitle **OnClose **Self *} *SelectProvinceItem = { **GetProvince **AccessSelf **GetName **GetProvince **IsOthersProvince **IsPlayerProvince **OnClick **Self *} *SelectRansomPrisoner = { **GetPrisoner **AccessSelf **GetName **GetPrisoner **GetTooltip **IsSelectable **IsSelected **OnClick **Self *} *SelectSellProvince = { **GetProvince **AccessSelf **GetName **GetProvince **GetTooltip **IsSelectable **IsSelected **OnClick **Self *} *SelectTactic = { **GetTactic **GetUnit **AccessSelf **GetClickSound **GetTactic **GetUnit **OnClick **Self *} *SelectTacticWindow = { **AccessSelf **GetSubUnitCounts **GetTactics **OnClose **Self *} *SelectTargetCharacterGlue = { **GetCharacter **AccessSelf **GetCharacter **GetTraitItems **OnClick **Self *} *SelectTargetCharacterView = { **AccessSelf **GetTargetCharacters **GetTitle **IsSorted **OnClose **Self **Sort *} *SelectTargetCountryGlue = { **GetCountry **AccessSelf **GetCountry **OnClick **Self *} *SelectTargetCountryView = { **AccessSelf **GetTargetCountries **GetTitle **IsSorted **OnClose **Self **Sort *} *SelectTargetProvinceGlue = { **GetProvince **AccessSelf **GetProvince **OnClick **Self *} *SelectTargetProvinceView = { **AccessSelf **GetTargetProvinces **GetTitle **IsSorted **OnClose **Self **Sort *} *SelectTechOfficeWindow = { **AccessSelf **CanDetachCharacter **Close **DetachCharacter **Self *} *SelectTool = { **AccessSelf **IsHideSelection **Self **SetHideSelection *} *SelectTradeGoods = { **GetGoods **AccessSelf **GetGoods **GetTooltip **GetTradePossibleBlock **IsEnabled **IsNoTradePossible **OnClick **Self *} *SelectTransferGlue = { **GetCountry **AccessSelf **CanTransfer **GetCountry **GetTooltip **OnClick **Self *} *SelectUnitAbilityWindow = { **AccessSelf **GetAbilities **OnClose **Self *} *SelectWar = { **AccessSelf **GetName **GetTooltip **OnClick **Self *} *SelectWarGoal = { **AccessSelf **GetInfo **GetName **IsSelected **OnClick **Self *} *SelectionHistory = { **AccessSelf **HasNext **HasPrevious **Self *} *SelectionLine = { **AccessSelf **Color **From **Position **Self **Size **To *} *SellProvinceWindow = { **AccessSelf **GetAcceptanceFrame **GetAcceptanceTooltip **GetDesc **GetPrice **GetProvinces **GetTitle **HasSelected **OnAccept **OnDecline **OnPriceChanged **Self *} *SenateApprovalPartyGlue = { **GetType **AccessSelf **GetLoyaltyImpact **GetLoyaltyImpactInfo **GetSeatSupport **GetSeatSupportInfo **GetSupportImpact **GetSupportImpactInfo **GetSupported **GetSupportedInfo **GetTooltip **GetType **Self *} *SenateApprovalWindow = { **AccessSelf **Close **GetParties **GetTitle **Self *} *SenateItemGlue = { **GetType **AccessSelf **GetPartyName **GetType **Self *} *ServerInformation = { **AccessSelf **GetMPMode **GetServerID **GetServerName **HasServerID **HasServerName **Self *} *SettingCategory = { **AccessSelf **AccessSettingsOrder **GetName **Self *} *SettingsPage = { **AccessCategories **AccessSelf **GetName **IsSelected **OnClick **Self *} *SetupEditor = { **AccessSelf **GetCurrent **GetEntries **Self *} *SetupEntry = { **AccessSelf **GetName **OnClick **Self *} *Siege = { **GetBesieger **GetCommander **GetLocation **GetSiegeDefender **MakeScope **AccessSelf **GetBesieger **GetBlockadeImpact **GetCommander **GetDefenderMorale **GetEngineerImpact **GetFallChance **GetFallChanceTooltip **GetFortLevelImpact **GetLastSiegeDiceRoll **GetLeaderImpact **GetLocation **GetMoralePercent **GetMoraleTooltip **GetName **GetNumOfBreach **GetOccupationProgress **GetOccupationProgressTooltip **GetSiegeDefender **GetSiegeMemory **GetSiegePhaseProgress **GetSiegePhaseProgressTooltip **GetSubUnitCounts **HasAssault **HasBreach **IsSiege **IsTooFewMen **MakeScope **Self *} *SiegeView = { **GetSiege **AccessSelf **CanAssault **CanAssumeControl **GetAssaultTooltip **GetAssumeControlTooltip **GetAttrition **GetAttritionTooltip **GetDefensiveness **GetDefensivenessTooltip **GetEnslavement **GetEnslavementTooltip **GetSiege **GetSiegeAssaultImage **GetSiegeBreachImage **GetSiegeImage **GetSubUnitCounts **IsShowAll **OnAssault **OnAssumeControl **OnClose **Self **ShowProvince **ToggleShowAll *} *SimpleProvinceIcon = { **GetProvince **AccessSelf **GetProvince **Self *} *SingleUnitWindow = { **GetSelectedUnit **AccessSelf **CanPickTactic **CanRenameUnit **CanReplaceLeader **CanToggleFlankSize **GetActionItems **GetCommanderTooltip **GetCountryTooltip **GetExileTooltip **GetFlankTooltip **GetMaintenance **GetMaintenanceTooltip **GetObjectiveItems **GetPreferredUnitItems **GetReorganisationItems **GetReplaceLeaderInfo **GetSelectedUnit **GetSubUnitCounts **GetToggleItems **GetUnitNameIconFrame **GetUnitNameIconTooltip **HasCustomUnitName **IsShowAll **OnClose **OnCommanderClick **OnPickTactic **OpenUnitAbility **RenameUnit **Self **ToggleFlankSize **ToggleShowAll *} *SkinEditor = { **AccessSelf **Self *} *SmartBrushHeightRange = { **AccessPattern **AccessPattern **AccessSelf **GetName **GetOpacityMaskTexturePath **IsVisible **Self *} *SmartBrushPattern = { **AccessMaterialMix **AccessMaterialMix **AccessSelf **GetAngleL **GetAngleR **GetBleeding **GetDensity **GetInterpolationIndex **GetModeIndex **GetPatternIndex **GetSharpness **Self *} *SmartBrushPresetManager = { **AccessPresets **AccessSelf **GetPresets **Self *} *SmartMaterialPaintingMode = { **AccessCurrentPreset **AccessCurrentPresetRanges **AccessOpacityMaskTexturePreview **AccessPatternCurveTexture **AccessPatternTypeTexture **AccessSelf **AddAngle **AddBleeding **AddDensity **AddOpacityMaskOffset **AddOpacityMaskRotation **AddOpacityMaskScale **AddSharpness **ApplyChanges **CanApplyChanges **CanReorderRangeToNext **CanReorderRangeToPrev **ChangeSampleEntryComposition **ClearOpacityMaskTexture **ClonePreset **CopyCurveToClipboard **CreateNewPreset **CreateNewRange **DeletePreset **DeleteRange **DiscardChanges **EndSampleCompositionEdit **GetBackgroundProcessingDesc **GetCurrentPreset **GetCurveFromClipboard **GetDebugDesc **GetDebugUIHint **GetMaskOpacity **GetOpacityMaskOffset **GetOpacityMaskRotation **GetOpacityMaskScale **GetPaintingForbiddenDesc **GetPresetIndex **GetRangeName **GetTopologyPickerDesc **HasAnyPresets **HasDoneAnyChangesToPresets **HasOpacityMaskTexture **IsAutosave **IsBackgroundProcessing **IsCurrentPresetValid **IsCurveClipboardEmpty **IsDebugActive **IsDebugActiveFor **IsDebugTooltipVisible **IsDebuggingSinglePoint **IsEraserSelected **IsHeightRangeVisible **IsOpacityMaskTextureLoading **IsPainterSelected **IsPaintingForbidden **IsSelected **IsTopologyPickerEnabled **ReloadPresets **RemoveMaterialEntry **RenamePreset **ReorderRangeToNext **ReorderRangeToPrev **SavePresets **Self **SetAngleAsString **SetBleedingAsString **SetDensityAsString **SetHeightRangeName **SetInterpolationIndex **SetMaskOpacity **SetMaskOpacityStr **SetOpacityMaskOffsetAsString **SetOpacityMaskRotationAsString **SetOpacityMaskScaleAsString **SetPatternIndex **SetPatternMode **SetPresetIndex **SetSharpnessAsString **ShowMaterialBrowserAndAddToCurrentPattern **ShowMaterialBrowserAndSetEntryInCurrentPattern **StartSampleCompositionEdit **ToggleAutosave **ToggleDebugActiveFor **ToggleEraser **ToggleHeightRangeVisible **ToggleMaterialLock **ToggleSampleEntryLock **ToggleTopologyPicker *} *Social = { **AccessSelf **GetTotalUnreadChatMessages **Self *} *SocialNotificationWindow = { **AccessChatMessages **AccessSelf **GetNotificationsLayoutAnchor **Hide **Self **ShouldBeShown **Show *} *SocialUI = { **AccessSelf **Hide **IsAllowedToBeShown **Self **Show **ToggleShow **WantsToBeShown *} *SocialWidget = { **AccessSelf **Self *} *State = { **GetArea **GetCountry **GetGovernor **GetGovernorOrRuler **GetGovernorPolicy **GetGovernorship **GetState **GetTimedModifier **MakeScope **AccessSelf **GetArea **GetCommerceIncome **GetCountry **GetCulturalInfo **GetCulturalUnity **GetCurrentCommerceIncomeInfo **GetCurrentTaxIncomeInfo **GetFood **GetFoodCapacity **GetFoodCapacityPercent **GetFoodCapacityTooltip **GetFoodFrame **GetFoodModifierEffect **GetFoodTooltip **GetGovernor **GetGovernorOrRuler **GetGovernorPoliciesTooltip **GetGovernorPolicy **GetGovernorship **GetLongName **GetLoyaltyTooltip **GetMaxNumTradeRoutes **GetMemberInformation **GetMonthlyFood **GetMonthlyLoyaltyFrame **GetName **GetNumIncomingTrades **GetNumOutgoingTrades **GetNumUnusedTradeRoutes **GetPopulation **GetPopulationInfo **GetReligionInfo **GetReligiousUnity **GetShortName **GetState **GetStateLoyalty **GetSurplusGoods **GetTaxIncome **GetTimedModifier **GetTotalPopulation **GetTradeRoutesShort **GetTradeRoutesTooltip **HasPolicy **HasTimedModifier **IsCapitalState **MakeScope **Self *} *StateItem = { **GetState **AccessSelf **GetState **Self *} *SubUnit = { **GetPersonalLoyalty **MakeScope **AccessSelf **CanAssault **CanFight **GetCategoryDescription **GetCombatTooltip **GetCulturalTypeName **GetDescription **GetExperience **GetExperienceInfo **GetLoyaltyInformation **GetMorale **GetMoraleInfo **GetMoralePercent **GetName **GetPersonalLoyalty **GetStrength **GetStrengthDescription **GetType **GetTypeDescription **GetTypeName **HasPersonalLoyalty **IsClanRetinue **IsDefeated **IsMercenary **IsMigration **IsRegular **IsValid **MakeScope **Self *} *SubUnitCombatCounts = { **AccessSelf **GetAmountTooltip **GetCount **GetName **GetTooltip **GetTotal **GetTotalTooltip **GetType **IsCohort **IsCorrectForCombat **Self *} *SubUnitCounts = { **AccessSelf **CanAssault **GetAmountTooltip **GetCount **GetName **GetTooltip **GetTotal **GetTotalTooltip **GetType **IsCohort **Self *} *SubUnitModifierGlue = { **AccessSelf **GetModifierIcon **GetModifierTooltip **GetModifierValue **Self *} *SubUnitRef = { **Get **AccessSelf **Get **Self *} *SubUnitType = { **AccessSelf **GetAttritionWeight **GetAttritionWeightDiff **GetFoodStorageCapacity **GetFoodStorageCapacityDiff **GetInfo **GetMoraleDamageDone **GetMoraleDamageDoneDiff **GetMoraleDamageTaken **GetMoraleDamageTakenDiff **GetName **GetStrengthDamageDone **GetStrengthDamageDoneDiff **GetStrengthDamageTaken **GetStrengthDamageTakenDiff **GetType **Self **ShowAttritionWeight **ShowFoodStorageCapacity **ShowMoraleDamageDone **ShowMoraleDamageTaken **ShowStrengthDamageDone **ShowStrengthDamageTaken *} *SubUnitTypeGlue = { **GetDefinition **AccessSelf **GetAmountTooltip **GetCount **GetDefinition **GetModifiers **GetName **GetTooltip **GetTotal **GetTotalTooltip **GetType **GetTypeName **IsCohort **Self *} *SubjectType = { **AccessSelf **GetName **Self *} *TechOfficeItem = { **GetCharacter **AccessSelf **GetCharacter **GetCostDesc **GetIconFrame **GetLevel **GetLevelInfo **GetName **GetProgress **GetProgressDesc **GetSpeedInfo **GetSpeedModifier **HasHolder **OpenSelection **Self *} *TechnologyTable = { **AccessSelf **GetRequiredSkill **Self *} *TechnologyView = { **GetPlayer **AccessSelf **GetMonthlyResearch **GetMonthlyResearchDesc **GetOffices **GetPlayer **GetPossibleInventions **GetPreviousName **GetResearchEfficiency **GetResearchEfficiencyDesc **GetResearchPointsDesc **GetResearchPointsInfo **GetResearchRatioFrame **OnClose **OnPrevious **Self *} *TerrainToolButton = { **AccessSelf **IsSelected **Self *} *TerrainType = { **AccessSelf **GetName **GetTooltip **IsValid **Self *} *TextureEntry = { **AccessSelf **GetName **GetResolution **GetTexture **IsAvailable **OpenTextureViewer **Self *} *TextureImporter = { **AccessSelf **Cancel **GetLastConversion **GetOutputEntries **GetTextures **HasLastConversion **Import **IsImporting **Refresh **Self **SetOutputScale *} *TextureList = { **AccessSelf **GetAutoUpdate **GetFilterString **GetTextures **Self **SetAutoUpdate **SetFilterString **SortByFormat **SortByName **SortByRefCount **SortByResolution **SortBySize **UpdateTextureList *} *TextureListTexture = { **AccessSelf **GetFormat **GetName **GetRefcount **GetResolution **GetSize **Self *} *TextureNodeWindow = { **AccessSelf **FileSelect **Filename **Self **Texture *} *TextureViewer = { **AccessSelf **Fit **GetAlpha **GetBlue **GetConstantBuffers **GetEffect **GetFlipV **GetGreen **GetPointSampling **GetRed **GetTexture **GetTextureSize **GetTextureString **GetTextureZoom **GetToGamma **OriginalSize **Self **SetAlpha **SetBlue **SetFlipV **SetGreen **SetPointSampling **SetRed **SetToGamma **ShowFileList *} *ThreadDebugTask = { **AccessSelf **GetName **GetTooltip **Self *} *ThreadDebugThread = { **AccessSelf **GetName **Self *} *ThreadDebugView = { **AccessSelf **Close **Refresh **Self *} *ThreatenTarget = { **AccessSelf **GetInfo **GetName **IsSelected **OnClick **Self *} *ThreatenWarWindow = { **AccessSelf **GetAcceptanceFrame **GetAcceptanceTooltip **GetDesc **GetTargets **GetTitle **HasSelectedProvince **OnAccept **OnDecline **Self *} *TimedModifier = { **GetModifier **AccessSelf **GetInverseProgress **GetModifier **GetProgress **GetTooltip **Self *} *TimedModifierScoped = { **Get **AccessSelf **Self *} *Title = { **AccessSelf **GetName **GetTooltip **IsValid **Self *} *ToolDialog = { **AccessSelf **Buttons **Cancel **Close **Confirm **Self **Title *} *ToolDialogButton = { **AccessSelf **OnClick **Self **Text *} *ToolMessageDialog = { **AccessSelf **IsError **IsInfo **IsWarning **Message **Self *} *ToolProperty = { **AccessSelf **GetColor **GetLabel **GetTooltip **Self *} *ToolPropertyBool = { **AccessSelf **IsEnabled **Self **SetEnabled *} *ToolPropertyCColor = { **AccessSelf **GetCColor **Self **SetCColor *} *ToolPropertyCString = { **AccessSelf **GetString **Self **SetString *} *ToolPropertyColor = { **AccessSelf **GetColor **Self **SetColor *} *ToolPropertyCurve = { **AccessSelf **GetPreviewTexture **HasCurveEditor **OpenCurveEditor **ResetCurve **Self **SetCurve **ToggleCurveEditor *} *ToolPropertyFloat = { **AccessSelf **GetFloat **Self **SetFloat *} *ToolPropertyInt = { **AccessSelf **GetInt **Self **SetInt *} *ToolPropertyList = { **AccessSelf **GetColor **GetLabel **IsExpanded **Self **SetExpanded *} *ToolPropertySearchList = { **AccessSelf **GetSelectedText **OpenSearchList **Self *} *ToolPropertyString = { **AccessSelf **GetString **Self **SetString *} *ToolPropertyUint = { **AccessSelf **GetUint **Self **SetUint *} *ToolPropertyVec1fPercent = { **AccessSelf **GetX **Self **SetX *} *ToolPropertyVec2f = { **AccessSelf **GetX **GetY **Self **SetX **SetY *} *ToolPropertyVec2fPercent = { **AccessSelf **GetX **GetY **Self **SetX **SetY *} *ToolPropertyVec2i = { **AccessSelf **GetX **GetY **Self **SetX **SetY *} *ToolPropertyVec3f = { **AccessSelf **GetX **GetY **GetZ **Self **SetX **SetY **SetZ *} *ToolsSearch = { **AccessSelf **Results **Search **Self *} *ToolsSearchResult = { **AccessSelf **Callback **Description **Self **SortScore **Text *} *TopScope = { **AddScope **GetRootScope **SetRoot **sArea **sC **sChar **sCharacter **sCountry **sCulture **sCultureGroup **sFamily **sGovernorship **sJob **sP **sPop **sProvince **sRegion **sReligion **sState **sSubUnit **sUnit **AccessSelf **Custom **End **GetFlagName **GetRootScope **GetValue **ScriptValue **Self **sArea **sC **sChar **sCharacter **sCountry **sCulture **sCultureGroup **sFamily **sGovernorship **sJob **sP **sPop **sProvince **sRegion **sReligion **sState **sSubUnit **sUnit *} *TradeGoods = { **AccessSelf **GetAppliedBonusDescription **GetBonusDescription **GetKey **GetLocalDescription **GetLongDescription **GetName **GetTooltip **Self *} *TradeGoodsCategoryGlue = { **AccessSelf **GetName **GetTradeGoods **Self *} *TradeGoodsSurplus = { **GetSurplus **GetTradeGoods **AccessSelf **CanBeAvailableForTrade **GetAmount **GetInfo **GetSurplus **GetTradeGoods **Self **ShowSurplusButton **ShowSurplusInformation *} *TradeView = { **GetPlayer **AccessSelf **GetAutoFrame **GetCapitalSurplus **GetCurrentTradeRoutes **GetExportBonuses **GetPlayer **GetPreviousName **GetSurplusFrame **IsRoutesSorted **OnClose **OnPrevious **Self **SortRoutes **ToggleAutoAcceptTrade **ToggleCapitalSurplus *} *Trait = { **AccessSelf **GetEffect **GetIconHook **GetName **Self *} *TraitItem = { **GetTrait **AccessSelf **GetIcon **GetTooltip **IsValid **Self *} *TransferOccupationWindow = { **AccessSelf **GetTargets **OnClose **Self *} *TransferUnit = { **GetSubUnit **GetTarget **AccessSelf **CanTransfer **GetSubUnit **GetTarget **GetTransferInfo **Self **Transfer *} *TransferUnitType = { **GetCountsCache **GetTarget **AccessSelf **GetCountsCache **GetTarget **GetTransferAllText **GetType **GetTypeDescription **IsEnabled **IsVisible **Self **Transfer *} *TutorialItem = { **AccessSelf **Complete **GetCompletedFrame **GetEffect **GetName **IsAllowed **IsCompleted **Self *} *TutorialView = { **AccessSelf **GetCompletedObjectives **GetObjectives **OnClose **Self *} *Tweaker = { **AccessSelf **GetBool **GetColor **GetGuiName **GetTitle **GetValue **Self *} *Type = { **AccessSelf **GetAssetName **GetEntityIndex **GetInstanceCount **GetKey **GetMeshIndex **IsClampToWaterLevel **IsLocked **IsSelected **Self **SetClampToWaterLevel **SetEntityFromIndex **SetLocked **SetLockedExclusive **SetMeshFromIndex **SetSelected *} *UIMessage = { **AccessSelf **GetLog **GetLogDate **GetMessage **Self *} *Unit = { **GetCommander **GetCountry **GetCountryOrEmployerCountry **GetLocation **GetTactic **GetTimedModifier **MakeScope **AccessSelf **CanGetFoodFromLocation **Custom **GetAttrition **GetAttritionTooltip **GetCommander **GetCountry **GetCountryOrEmployerCountry **GetDesiredFlankSize **GetDisbandCost **GetEnslavementEffiencyTooltip **GetEnslavementEffiencyUI **GetFoodConsumption **GetFoodPercentage **GetFoodSupply **GetFoodSupplyInformation **GetIsVisibleToAiTooltip **GetLocation **GetMaintenanceCost **GetMaintenanceCostTooltip **GetMaximumFoodStorage **GetMoralePercent **GetMoraleTooltip **GetName **GetPreferredUnits **GetStrengthTooltip **GetSubUnitCounts **GetSubUnits **GetTactic **GetTemporaryModifiers **GetTimedModifier **GetTooltip **GetTotalAttritionWeight **GetUnit **GetVisualStrength **HasLeader **HasTimedModifier **IsArmy **IsEmpty **IsExiled **IsMercenary **IsMovementLocked **IsNamed **IsNavy **IsRetreating **IsUnemployedMercenary **IsVisibleToAi **MakeScope **Self *} *UnitAbility = { **AccessSelf **GetHistoricalFlavorText **GetName **Self *} *UnitAbilityItem = { **GetAbility **AccessSelf **Activate **CanActivate **GetAbility **GetShortcut **GetTooltip **Self *} *UnitActionItem = { **GetAbility **AccessSelf **Activate **CanActivate **GetAbility **GetShortcut **GetTexture **GetTooltip **IsActive **Self *} *UnitItem = { **GetCountry **GetUnit **AccessSelf **GetActiveAbilityIcon **GetActiveAbilityTooltip **GetAttritionTooltip **GetAverageMoralePercent **GetBackgroundFrame **GetBlockadedPercentPerNavy **GetCountry **GetFlagTexture **GetFlagTextureFrame **GetLabel **GetLeaderFrame **GetTooltip **GetTotalUnits **GetUnit **IsClickable **IsExiled **IsLosingFood **IsLosingSoldiers **IsMovementLocked **IsRegainingFood **IsRetreating **IsSelected **IsSieging **OnClick **OnFlagClick **OnLeaderClick **Self **ShouldBeHighlighted **ShouldBeShownFullWidth **ShouldBeShownShortWidth **ShowActiveAbility **ShowTotalUnits *} *UnitMapIcon = { **GetSiege **AccessSelf **GetArmyCombatStrength **GetLabel **GetSiege **HasSiege **Self *} *UnitRef = { **Get **AccessSelf **Get **Self *} *UserDataNode = { **AccessSelf **Configure **Id **Label **Self **TypeName *} *VariableEntry = { **AccessScopeEditor **AccessSelf **Delete **GetName **Self **SetName *} *VariableInfo = { **AccessSelf **GetExpirationDate **GetName **GetValue **HasExpirationDate **Self *} *VariableInspectorEntry = { **AccessVariable **AccessSelf **Delete **Self *} *VariableInspectorPlugin = { **AccessSetupVariable **AccessSelf **AccessVariables **AddVariable **GetNumVariables **Self *} *VariableInspectorVariable = { **AccessScopeEditor **AccessSelf **GetName **GetRemainingTicks **Self **SetName **SetRemainingTicks *} *VariableList = { **AccessEntries **AccessSelf **Delete **GetName **GetSize **Self *} *VariableListEntry = { **AccessScopeEditor **AccessSelf **Delete **Self *} *VariableListInspectorPlugin = { **AccessListStore **AccessSelf **Self *} *VariableListStore = { **AccessNewEntryEditor **AccessSelf **AccessVariableLists **AddNewEntry **GetNewVariableListName **GetNumVariableLists **Self **SetNewVariableListName *} *VariableStore = { **AccessNewEntryEditor **AccessSelf **AccessVariables **AddNewEntry **GetNewVariableName **GetNumVariables **Self **SetNewVariableName *} *ViewPopsWindow = { **GetProvince **AccessSelf **AddPop **GetMigrants **GetPopCultures **GetPopReligions **GetPopTypes **GetPops **GetProvince **GetTitle **IsPopsSorted **OnClose **Self **SortPops *} *War = { **GetAttackerPops **GetAttackerWarLeader **GetDefenderPops **GetDefenderWarLeader **GetOriginalAttacker **GetOriginalDefender **GetWarGoal **AccessSelf **GetAttackerPops **GetAttackerWarLeader **GetConquestInfo **GetDefenderPops **GetDefenderWarLeader **GetName **GetOriginalAttacker **GetOriginalDefender **GetStartDate **GetWarGoal **GetWarScore **GetWhitePeaceInfo **HasTickingWarScore **IsCivilWar **IsConquestWar **IsTickingForAutoConquest **IsTickingForAutoWhitePeace **Self *} *WarGoal = { **AccessSelf **GetDescription **GetName **Self *} *WarOverview = { **GetEnemyPopStats **GetFriendlyPopStats **GetWar **AccessSelf **GetBattles **GetBattlesLost **GetBattlesWon **GetEnemyLandLosses **GetEnemyLandLossesTooltip **GetEnemyNavalLosses **GetEnemyNavalLossesTooltip **GetEnemyParticipants **GetEnemyPopStats **GetEnemySubUnitCounts **GetFriendlyLandLosses **GetFriendlyLandLossesTooltip **GetFriendlyNavalLosses **GetFriendlyNavalLossesTooltip **GetFriendlyParticipants **GetFriendlyPopStats **GetFriendlySubUnitCounts **GetTickingWarScore **GetTickingWarScoreChangeFrame **GetTickingWarScoreChangeTooltip **GetTickingWarScoreTooltip **GetWar **GetWarScore **GetWarScoreTooltip **HasTickingWarScore **IsEnemySorted **IsFriendlySorted **OnClose **OnSueForPeace **Self **SortEnemy **SortFriendly *} *WarOverviewBattle = { **GetBattleResult **AccessSelf **GetBattleResult **GetResult **GetScore **GetTypeTexture **GetWinLose **Self *} *WarOverviewParticipant = { **GetCountry **AccessSelf **GetBlockadedPercentTooltip **GetCountry **GetWarEnthusiasm **GetWarEnthusiasmTooltip **IsWarLeader **Self *} *WarPopStats = { **AccessSelf **GetEnslaved **GetKilled **Self *} *WarsOverview = { **AccessSelf **GetWars **Self *} *WarsOverviewWar = { **GetMainEnemy **GetWar **AccessSelf **GetMainEnemy **GetWar **GetWarEnthusiasmIcon **GetWarScore **OnClick **Self *} *WatchWindow = { **AccessSelf **Close **GetObjectName **Self **ToggleChangeOnPause **WillPauseOnChange *} *bool = { **AccessSelf **Self *} *double = { **AccessSelf **Self *} *float = { **AccessSelf **Self *} *int16 = { **AccessSelf **GetInt **Self *} *int32 = { **AccessSelf **GetInt **Self *} *int64 = { **AccessSelf **GetInt **Self *} *int8 = { **AccessSelf **GetInt **Self *} *uint16 = { **AccessSelf **GetUint **Self *} *uint32 = { **AccessSelf **GetUint **Self *} *uint64 = { **AccessSelf **GetUint **Self *} *uint8 = { **AccessSelf **GetUint **Self *} *void = { **AccessSelf **Self *} }
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