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Character modding
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{{Version|1.4}} {{Expand}} == Characters == Pre-defined characters are located the in <code>/game/setup/characters/</code> folder. You don't have to define everything for a character, the game will fill in as much as it can, but it is wise to do as much as possible. If you want to give a character particular dna, it is very useful to use the portrait_editor (pe) console command to get a dna string that's satisfactory. <pre> "TAG"={ country="TAG" ID={ first_name="xxx" family = c:TAG.fam:xxx birth_date= culture="xxx" religion="xxx" no_stats=yes add_martial=x add_charisma=x add_finesse=x add_zeal=x no_traits=yes add_trait="xxx" add_gold=xxx add_popularity=xx c:TAG={ set_as_ruler=char:ID } dna="xxx" } } </pre> Example: <pre> "ARM"={ country="ARM" 49={ first_name="Orontes" family = c:ARM.fam:Orontid birth_date=418.7.8 culture="armenian" religion="zoroaster" no_stats=yes add_martial=6 add_charisma=8 add_finesse=5 add_zeal=8 no_traits=yes add_trait="unnoticeable" add_gold=500 add_popularity=80 c:ARM={ set_as_ruler=char:49 } dna="IvUi9ZyfnJ/UpNSkAmgCaAKIAogClgKWAoUChQJwAnACdQJ1AokCiQJpAmkClwKXA60DrQKAAoACrwKvApUClQAvAC8CbgJuAn4CfgKRApEClAKUAocChwJxAnECjgKOAoYChgJzAnMDrQOtACMAIwJrAmsChAKEApICkgKIAogCewJ7AoMCgwJpAmkCcwJzAnQCdAKZApkCjQKNAWMBYwOyA7ICcwJzAooCigKGAoYCkQKRAnoCegF0AXQBdwF3AogCiAOjA6MClwKXAm0CbQKFAoUChwKHAEgASAKUApQEzATMAoUChQIXAhcCtgK2AHIAcgF5AXkAAwADAMYAxgKvAq8AxgDGAXABcACuAK4ABgAGAGwAbAB/AH8A0gDSAAcABwFWAVYBPQE9ApYClgAQABAA3wDfAosCiwB/AH8AlwCXAX0BfQB/AH8BIgEiAscCxwCtAK0AsQCxBPIE8gCTAJMCigKKBMcExwMGAwYLVgtWAH8AfwVDBUMGngaeAb4BvgNBA0EEngSeAdgB2AAAAAAAAAAAAAAAAA==" } } </pre> ==Character attributes== The following attributes can be used to define characters: {| class="wikitable" !Attribute !Description !Example |- |first_name |Name of Character |first_name="Alexander" |- |family |Family of an '''living''' character. "c:" is the tag of the country, "fam:" is the name of the family. |family = c:EPI.fam:Aiakidai |- |family_name |Family of an '''dead or unimportant''' character. |family_name="Argead" |- |nickname |The nickname of an character. See more at [[Cognomen]]. |nickname = "NICKNAME_II" |- |birth_date |Date of the birth of an character. Please note, that the birth date is in '''Ab Urbe Condita'''. |birth_date=418.7.8 |- |death_date |Date of the birth of an character. Please note, that the birth date is in '''Ab Urbe Condita'''. |death_date=429.7.8 |- |culture |Culture of an character. See [[Culture]]. |culture="macedonian" |- |religion |Religion of an character. See [[Religion]]. |religion="roman_pantheon" |- |add_trait |Adds an trait. See [[Characters#Traits|Characters]] |add_trait="ambitious". |- |dna |Defines the look of an character. Use the portrait editor, to see the dna. |dna="" |- |father |Defines the father of an character. The number is the id of the father. |father="char:35" |- |mother |Defines the mother of an character. The number is the id of the mother. |mother="char:36" |} === Character interactions === <pre> hold_triumph = { on_other_nation = no on_own_nation = yes sound = "event:/SFX/UI/Character/sfx_ui_character_hold_triumph" potential_trigger = { hidden:scope:target = { is_alive = yes } } allowed_trigger = { hidden:scope:actor = { can_pay_price = hold_triumph custom_tooltip = { text = "TRIUMPH_RECENTLY_HELD" NOT = { has_variable = triumph_recently_held } } } scope:target = { is_adult = yes days_since_last_victory < 720 } } effect = { scope:actor = { pay_price = hold_triumph set_variable = { name = triumph_recently_held value = 1 days = 365 } } scope:target = { add_loyalty = loyalty_huge add_popularity = popularity_huge } } } </pre> {{Modding navbox}} [[Category:Modding]]
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