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政府修改
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{{Version|1.0}} {{Expand}} == 修改政府 == === 元老院支持一项行动 === <pre> #################################### # 宣战(Declare War) #################################### declare_war = { approval = { military_party = { base = 0 always_modifier = { add = 0.5 has_civil_war = no } always_modifier = { add = { value = 0 add = root.manpower_percentage max = 0.5 } } always_modifier = { add = -0.3 war = yes } always_modifier = { add = { value = 20 subtract = root.has_war_exhaustion divide = 50 max = 0.2 } } #######generic always_modifier = { add = { value = 0.01 multiply = military_senate_support_svalue max = 0.2 } } always_modifier = { add = { value = 0.01 multiply = root.current_ruler.martial } } always_modifier = { add = 0.15 OR = { AND = { current_ruler = { num_of_friends >= 1 } any_character = { is_friend = root.current_ruler is_party_leader_of = root.party:military_party } } current_ruler = { is_party_leader_of = root.party:military_party } } } always_modifier = { add = { value = 0 if = { limit = { root.current_ruler = { party = military_party } } add = 0.2 add = { value = 0 add = root.tyranny divide = 100 } max = 0.4 } } } always_modifier = { add = -0.15 current_ruler = { num_of_rivals >= 1 } any_character = { is_rival = root.current_ruler is_party_leader_of = root.party:military_party } } always_modifier = { add = 0.1 government = aristocratic_republic } } civic_party = { base = 0 always_modifier = { add = -0.5 has_civil_war = yes } always_modifier = { add = 0.15 NOT = { current_ruler = { has_same_culture_group_as = scope:target.current_ruler } } } always_modifier = { add = 0.15 NOT = { current_ruler = { has_same_culture_as = scope:target.current_ruler } } } always_modifier = { add = { value = 20 subtract = root.has_war_exhaustion divide = 100 max = 0.1 } } always_modifier = { add = 0.2 scope:target = { is_tribal = yes } } #######generic always_modifier = { add = { value = 0.01 multiply = civic_senate_support_svalue max = 0.2 } } always_modifier = { add = { value = 0.01 multiply = root.current_ruler.finesse } } always_modifier = { add = 0.15 OR = { AND = { current_ruler = { num_of_friends >= 1 } any_character = { is_friend = root.current_ruler is_party_leader_of = root.party:civic_party } } current_ruler = { is_party_leader_of = root.party:civic_party } } } always_modifier = { add = { value = 0 if = { limit = { root.current_ruler = { party = civic_party } } add = 0.2 add = { value = root.tyranny divide = 100 } max = 0.4 } } } always_modifier = { add = -0.15 current_ruler = { num_of_rivals >= 1 } any_character = { is_rival = root.current_ruler is_party_leader_of = root.party:civic_party } } always_modifier = { add = 0.1 government = democratic_republic } } religious_party = { base = 0.1 always_modifier = { add = -0.5 has_civil_war = yes } always_modifier = { add = 0.2 NOT = { current_ruler = { has_same_religion_as = scope:target.current_ruler } } } #######generic always_modifier = { add = { value = 0.01 multiply = religious_senate_support_svalue max = 0.2 } } always_modifier = { add = { value = 0.01 multiply = root.current_ruler.zeal } } always_modifier = { add = 0.15 OR = { AND = { current_ruler = { num_of_friends >= 1 } any_character = { is_friend = root.current_ruler is_party_leader_of = root.party:religious_party } } current_ruler = { is_party_leader_of = root.party:religious_party } } } always_modifier = { add = { value = 0 if = { limit = { root.current_ruler = { party = religious_party } } add = 0.2 add = { value = 0 add = root.tyranny divide = 100 } max = 0.4 } } } always_modifier = { add = -0.15 current_ruler = { num_of_rivals >= 1 } any_character = { is_rival = root.current_ruler is_party_leader_of = root.party:religious_party } } always_modifier = { add = 0.1 government = theocratic_republic } } mercantile_party = { base = 0.5 always_modifier = { add = -0.5 has_civil_war = yes } always_modifier = { add = -0.5 trade_access_with = scope:target } always_modifier = { add = { if = { limit = { root.has_war_exhaustion <= 10 } value = 10 subtract = root.has_war_exhaustion divide = 50 max = 0.2 } else = { value = 0 subtract = root.has_war_exhaustion add = 10 divide = 25 max = -0.4 } } } #######generic always_modifier = { add = { value = 0.01 multiply = mercantile_senate_support_svalue max = 0.2 } } always_modifier = { add = { value = 0.01 multiply = root.current_ruler.charisma } } always_modifier = { add = 0.15 OR = { AND = { current_ruler = { num_of_friends >= 1 } any_character = { is_friend = root.current_ruler is_party_leader_of = root.party:mercantile_party } } current_ruler = { is_party_leader_of = root.party:mercantile_party } } } always_modifier = { add = { value = 0 if = { limit = { root.current_ruler = { party = mercantile_party } } add = 0.2 add = { value = 0 add = root.tyranny divide = 100 } max = 0.4 } } } always_modifier = { add = -0.15 current_ruler = { num_of_rivals >= 1 } any_character = { is_rival = root.current_ruler is_party_leader_of = root.party:mercantile_party } } always_modifier = { add = 0.1 government = oligarchic_republic } } populist_party = { base = 0.1 always_modifier = { add = 0.15 scope:target = { is_monarchy = yes } } #######generic always_modifier = { add = { value = 0.01 multiply = populist_senate_support_svalue max = 0.2 } } always_modifier = { add = 0.15 OR = { AND = { current_ruler = { num_of_friends >= 1 } any_character = { is_friend = root.current_ruler is_party_leader_of = root.party:populist_party } } current_ruler = { is_party_leader_of = root.party:populist_party } } } always_modifier = { add = { value = 0 if = { limit = { root.current_ruler = { party = populist_party } } add = 0.3 add = { value = 0 add = root.tyranny divide = 100 } max = 0.6 } } } always_modifier = { add = -0.15 current_ruler = { num_of_rivals >= 1 } any_character = { is_rival = root.current_ruler is_party_leader_of = root.party:populist_party } } } } loyalty = { military_party = 0.1 populist_party = -0.1 } support = { civic_party = -1 military_party = 3 mercantile_party = -1 populist_party = -1 } } </pre> {{Modding navbox}} [[Category:模组制作]] [[en:Government modding]]
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