英白拉多:罗马
ParaWikis
最新百科
都市天际线2百科
英雄无敌3百科
维多利亚3百科
奇妙探险队2百科
罪恶帝国百科
英白拉多:罗马百科
热门百科
群星百科
欧陆风云4百科
十字军之王2百科
十字军之王3百科
钢铁雄心4百科
维多利亚2百科
ParaWikis
申请建站
ParaWikis
ParaCommons
最近更改
随机页面
加入QQ群
工具
链入页面
相关更改
特殊页面
页面信息
页面值
帮助
译名手册
字词转换
编辑指南
编辑规范
练手沙盒
资助我们
资助我们
×
欢迎访问英白拉多:罗马百科!
注册一个账号
,一起参与编写吧!这里是
当前的工程
。
全站已采用新UI,任何使用上的问题请点击
这里
。欢迎所有对百科感兴趣的同学加入QQ群:
497888338
。
阅读
查看源代码
查看历史
讨论
查看“机制”的源代码
←
机制
因为以下原因,您没有权限编辑本页:
您请求的操作仅限属于该用户组的用户执行:
用户
您可以查看和复制此页面的源代码。
{{Version|Timeless}} '''机制'''(Mechanics)是游戏中需要详细讨论的方方面面。这里是每个机制的简要介绍和到更详细页面的链接。 == 国内政策 == {| class="mildtable sortable" width=70% ! width=1% class="unsortable" | ! width=15% | 机制 ! width=3% | 版本 ! width=60% class="unsortable" | 备注 |- | [[File:Political influence.png|28px|link=]] || [[国家]] || 1.5 || 国家本身是英白拉多:罗马的基础单元,并会随着你的选择兴盛或衰亡。 |- | [[File:Civilization.png|28px|link=]] || [[政府]] || 1.5 || 你的政府类型和国家等级影响你如何管理你的国家和与其它国家的关系。 |- | [[File:Stability.png|28px|link=]] || [[法律]] || 1.5 || With the approval of the court, Senate, or clans, various laws can be passed that affect your country. |- | [[File:Leader.png|28px|link=]] || [[人物]] || 1.5 || 人物在政府和军队中扮演角色。 |- | [[File:Invention.png|28px|link=]] || [[科技]] || 1.5 || 科技是一个国家如何在游戏中进步并获得新的能力或选项。 |- | [[File:Happiness.png|28px|link=]] || [[文化]] || 1.5 || Pops of a different culture will resent foreign rule, forcing countries to choose how to deal with subjugated populations. |- | [[File:Religious power.png|28px|link=]] || [[宗教]] || 1.5 || Religion is an important part of the ancient world and what deities are honoured have a great effect on the state and population. |} == 经济政策 == {| class="mildtable sortable" width=70% ! width=1% class="unsortable" | ! width=15% | 机制 ! width=3% | 版本 ! width=60% class="unsortable" | 备注 |- | [[File:Cost.png|28px|link=]] || [[经济]] || 1.5 || 各国需要管理自己的经济,以保持人民的幸福并获得金钱。 |- | [[File:Population.png|28px|link=]] || [[人口]] || 1.4 || Population units reside in territories and are the basis of virtually all production and output. |- | [[File:Trade.png|28px|link=]] || [[贸易]] || 1.5 || Trading with other nations is an important source of income and sourcing exotic trade goods. |- | [[File:Goods spices.png|28px|link=]] || [[贸易品]] || 1.5 || Every territory produces a certain trade good that can gives various bonuses and can be traded away. |- | [[File:Building temple.png|28px|link=]] || [[基础设施]] || 1.5 || 城市可以建造建筑物来改善它们。 |- | [[File:Monthly food.png|28px|link=]] || [[食物]] || 1.5 || Food is one of the most fundamental human needs, driving the fate of large cities and hungry armies. |} == 省份 == {| class="mildtable sortable" width=70% ! width=1% class="unsortable" | ! width=15% | 机制 ! width=3% | 版本 ! width=60% class="unsortable" | 备注 |- | [[File:Global.png|28px|link=]] || [[区域]] || 1.5 || The world is divided into large regions which can be governed by individual governors. |- | [[File:Goods leather.png|28px|link=]] || [[省份]] || 1.5 || Provinces group territories together for the purposes of loyalty, food, trade, and more. |- | [[File:Territory city.png|28px|link=]] || [[领土]] || 1.5 || Territories are the basic geographical unit where pops live, buildings are built, and trade goods produced. |- | [[File:Centralization.png|28px|link=]] || [[殖民]] || 1.5 || Uncontrolled territories at the fringes of the map can be colonized by more organized states. |} == 军事 == {| class="mildtable sortable" width=70% ! width=1% class="unsortable" | ! width=15% | 机制 ! width=3% | 版本 ! width=60% class="unsortable" | 备注 |- | [[File:Cavalry.png|28px|link=]] || [[陆军单位]] || 1.4 || An army is made up of different types of units, each of which has its own strengths and weaknesses. |- | [[File:Heavy_infantry.png|28px|link=]] || [[陆军]] || 1.0 || 陆军被用于征服新领土。 |- | [[File:Unit trireme.png|28px|link=]] || [[海军]] || 1.0 || Control of the seas can make or break a campaign. |- | [[File:Military_power.png|28px|link=]] || [[军事传统]] || 1.5 || Military traditions are unique to certain cultures and unlock unique abilities and special bonuses to units. |- | [[File:Unrest.png|28px|link=]] || [[叛乱]] || 1.4 || Rebellions are uprisings against the established order, whether by dissatisfied provinces or characters. |} == 对外政策 == {| class="mildtable sortable" width=70% ! width=1% class="unsortable" | ! width=15% | 机制 ! width=3% | 版本 ! width=60% class="unsortable" | 备注 |- | [[File:Stance neutral.png|28px|link=]] || [[外交]] || 1.5 || 外交是一个国家用来管理其与其它国家的关系、协定和战争的一系列行动。 |- | [[File:Oratory power.png|28px|link=]] || [[条约]] || 1.5 || 两国之间可以结成同盟,承诺在战争中互相帮助。 |- | [[File:War.png|28px|link=]] || [[战争]] || 1.4 || Countries can go to war to seize territory, subjugate other nations, or even simply to collect slaves for the homeland. |- | [[File:Diplomatic relations.png|28px|link=]] || [[附属国]] || 1.5 || Subjects can be a great source of allied armies, manpower, and income, but might have pretensions and ambitions of their own. |- | [[File:Barbarian power.png|28px|link=]] || [[蛮族]] || 1.5 || The most unruly and uncivilized peoples of the world can still wreck great havoc if not kept in check. |} == 脚本 == {| class="mildtable sortable" width=70% ! width=1% class="unsortable" | ! width=15% | 机制 ! width=3% | 版本 ! width=60% class="unsortable" | 备注 |- | [[File:Chance.png|24px|link=]] || [[事件]] || 1.5 || Events present opportunities, challenges, and more benign happenings that describe the goings on of the country and the wider world. |- | [[File:Oratory power.png|28px|link=]] || [[决议]] || 1.5 || Decisions can be taken by countries to convert reform the government, convert religion, form a new country, and more. |- | [[File:Political parties.png|28px|link=]] || [[使命]] || 1.5 || Missions provide a variety of goals, tasks, and rewards for the development and expansion of the nation. |} == 参考资料 == <references/> [[Category:游戏概念|#]] {{MechanicsNavbox}} [[en:Mechanics]]
本页使用的模板:
Template:Clear
(
查看源代码
)
Template:MechanicsNavbox
(
查看源代码
)
Template:Navbox
(
查看源代码
)
Template:Navboxgroup
(
查看源代码
)
Template:Version
(
查看源代码
)
Template:白字
(
查看源代码
)
返回
机制
。
×
登录
密码
记住登录
加入英白拉多:罗马百科
忘记密码?
其他方式登录